Things that doesnt work about ranked
-too much emphasis is put on the 10 very first ranked games of a player -the system keep placing players lower every season meaning that the skill level needed to get out of tiers like silver might be higher every season -promos feel kinda useless and unnecessarily give stress to the player -games lost at 0 lp have too much impact on the future lp gains and losses of a player -5th divisions are too much of a melting pot of players and tend to create some kind of elo hell -the way ranked is made force a highly time-consuming grind if you want to make any real progress in rank -it feel like when you win too much in a row you get a forced loss streak maybe because your put in a 1v9 carrying spot with teamates way worse than you -the lp gains and losses sometimes feel really punishing and prevent any attempt to climb -you're only 1/5 of your team and let's face it, it's kinda hard to really solo carry a game when your teammates don,t work with you for the win -Bad players, afk and troll have too much impact on the own climbing of a player, for example, you lose the same lp as the troll even when you were the best player on the team and could have won with a decent team -New players inserted in ranked games with experienced players really hurt the matchmaking quality -Sometimes, the difference in ranks in one game is just too much and it sometimes make the games really one-sided
- The rank distribution is really wrong and put too much players in the same low elo spot, here's some stats about the playerbase by tier from league of graphs : Bronze 22,23% Silver 40,34% i mean, really? maybe add an electrum tier? Gold 26,20%
here's the total elitist part : Platinum 8,87% Diamond 2,30%
yup, don't ever dream of it : Master 0,04% Challenger 0,02%
https://img15.hostingpics.net/pics/176103Rankdistributionbytier.png https://img15.hostingpics.net/pics/795687Rankdistributionbytierdivisions.png