Varus rework concept
EDIT:
- Damage on E lowered. Stacks lowered.
- Cooldown reduction mechnic on Q removed
Passive: Blight Varus' auto attacks apply a blight mark to an enemy champion dealing 1 / 2 / 3 % of his maximum health per second for 3 seconds. Using an ability on a champion suffering from blight with automatically proc the full damage at once. Blight can only be applied once every 5 seconds against the same target.
Q: Piercing Arrow Cooldown: 6 / 5 / 4 / 3 / 2 Auto attack reset. You next auto attack gains 600 range and pierces through units.~~ If several champions are hit this ability's cooldown is reduced by 0.5s for any additional champion hit.~~ Additonal damage: 15 / 30 / 45 / 60 / 75 + 0.3 AD
W: Living Vengance Cooldown: 15s Passive: Whenever a unit near Varus dies he gains 10 / 20 / 30 / 40 / 50 % attackspeed for 2 seconds. If that unit is a champion bonus and duration are doubled. Active: Varus' attacks deal an additional 20 / 24 / 28 / 32 / 36% of his missing health as magic damage.
E: Hail of Arrows Stacks: 4 Stack cooldown: 12s Cooldown between casts: 0.1 Shoots an arrow in a straight line (Range 725). It reduces the movementspeed of enemy champions by 20 / 25 / 30 / 35 / 50 and reduces healing effects by 50%. Can be cast while moving. Physical Damage: : 30 / 55 / 80 / 105 / 130 (+0.35 AD) (Holding the button automatically casts all stacks in a row)
R: Changed to physical damage. 0.45 Bonus AD scaling added.
Comment This concept evolves about the basic idea behind Varus (a sniperish ADC who enters a arrow-spamm frenzy). He remains stationary, but gains significant tools for DPS as a compensation. His core mechnics as well as blight remain. He maximizes his DPS by using his abilities between casts like Riot orignally stated they want him to be (a few old LoL players might remember this statement).