Shen Rework
If they rework Shen, I feel as though there are 4 themes that must be in Shen's kit:
The Ki-strike, his whole kit synergizes around it... The dash-taunt, this in addition to.. His ultimate are iconic to Shen. Also, the Q that restores his health.
His kit is also weird in that he should be built tanky AP, similar to a bruiser, due to all of his AP ratios and whatnot, but all people do nowadays is go full tank. You benefit much more from that and there should be more of an incentive to build AP while also maintaining his tankiness. Similar to Singed.
How I would fix his kit?
His current kit:
Ki Strike STATIC COOLDOWN: 9 Ki Strike Shen's next basic attack deals bonus magic damage equal to「 4 + (4 × Shen's level) 」(+ 10% of bonus health) and restores 10 / 20 / 30 Energy. Every basic attack reduces the cooldown by 1 second, up to 2 seconds while Feint.png Feint holds.
[show] Ability Details
Vorpal Blade RANGE: 475 COST: 60 ENERGY COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4 Vorpal Blade ACTIVE: Shen throws a blade at the target enemy, dealing magic damage and marking them for 5 seconds. Shen and allied champions that damage a marked enemy will heal over 3 seconds, with the duration refreshing upon subsequent damage. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 60% AP) HEAL: 6 / 10 / 14 / 18 / 22 (+ 1.5% Shen's maximum health) If Vorpal Blade kills the target, Shen heals for 33% of the normal amount instantly. INSTANT HEAL: 2 / 3 / 5 / 6 / 7 (+ 0.5% Shen's maximum health)
[show] Ability Details
Feint COST: 50 ENERGY COOLDOWN: 9 / 8 / 7 / 6 / 5 Feint ACTIVE: Shen gains a shield that lasts up to 3 seconds. While it persists, his basic attacks reduce the cooldown of Ki Strike.png Ki Strike by an additional 1 second (2 seconds total). SHIELD: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
[show] Ability Details
Shadow Dash RANGE: 600 COST: 100 ENERGY COOLDOWN: 16 / 14 / 12 / 10 / 8 Shadow Dash ACTIVE: Shen dashes in the target direction, dealing magic damage to enemy champions he hits, Taunt icon taunting them for 1.5 seconds and restoring 40 energy per target. Taunted opponents deal half damage to Shen. MAGIC DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 50% AP)
[show] Ability Details
Stand United RANGE: Global COOLDOWN: 180 / 160 / 120 Stand United ACTIVE: Shen channels for 3 seconds, granting the target allied champion a shield that lasts up to 5 seconds. If the channel completes successfully, Shen teleports to his target, placing himself between them and the nearest visible enemy champion. SHIELD: 250 / 550 / 850 (+ 135% AP)
Changes and why: The way he is currently built, when he is in a teamfight he feels a bit lackluster. He is very damn hard to kill, but what do you do inbetween taunts? Other tanky champions have % based damage so don't need to invest much in offensive stats to provide some sort of health to fights (Dr.Mundo's Cleaver, Sion's shield, etc...), multiple CC abilities (Nautilus, Leona, Alistar, Udyr's bear stance, etc..), or a major damage reduction abilty (Alistar's ult, Sion's shield which scales of max health, Nautilus's shield which scales off max health, Leona's defense buff, Udyr's shield, etc..). Shen is the exception. His shield is shit, a total afterthought. No % based damage. No CC aside from his taunt. As stated, his damage reduction is near non-existant. Lets compare him to another taunter, Rammus. His Q gives him high mobility and gives him a knockback, his curl gives him a huge defensive buff, and his taunt also reduces their armor in addition to taunting them. He also has a massive amount of synergy within his kit. Roll into a fight, Defensive ball curl, taunt, repeat.
This is how you fix Shen.
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Basic attacks no longer reduce the cooldown of his Ki-Strike and no longer restore his energy. I gave the energy portion of his passive to his W, and the CDR to his Ki-strike. I always thought it was weird for him to have a passive that scaled with attack speed. Instead, every 9 seconds his next attack with stun the next target he hits. He can trade like this: When his stun is up, he pops his W, AA, uses his Q, AA until stun fades/they start running, E to effectively stun them again, etc... This will make him an effective peeler in addition to synergizing well with his kit.
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Make his Q's damage work like an execute. In addition to scaling with AP, it should do additional damage that scales with the enemy's missing health.
Make the heal on his Q scale based on damage dealt instead of his max health. Hitting a minion or monster with his Q will reduce the CD of his Ki Strike by 1 second, hitting a champion will reduce it by 2 seconds. Landing a kill with this ability doubles the bonuses. Half the amount of the heal is applied to the nearest allied champion.
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Make his W scale with his max health instead of AP. Also, instead of reducing the CD of his Ki Strike, make it to where he gains 2 / 4 / 6 / 8 / 10 energy per strike while his shield is up. His shield is currently lack luster due to the fact is scales with AP and most Shen's don't build much AP at all. It reduces this CD of his Ki Strike, which gives him energy when it lands. Give it to his W instead, This would also allow "Counter-play" -- "Oh shit, Shen popped his W. Better break his shield so he doesn't regen energy so quickly"
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His shadow dash wouldn't need anything major.
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Stand United doesn't need anything either. Perhaps lower the AP Scaling a bit and make it scale a bit off of Max-Health.
don't
A complete re-work like what they did to Sion because Shen doesn't have skill plus his energy runs out with just 1 Q,W, and E