Unpopular vs Underpowered Champions
Unpopular vs Underpowered Champions
TL;DR : The point of this is to say please don't rework our favorite champions unless it is absolutely necessary. Not every champion has to be popular, and being unpopular doesn't equal weakness. FE: Yorick is one of the less-visually appealing champions in the game and might be a bit more popular if Riot had actually released a skin for him since 2011.
Unpopular Champions:
Champions that don't need buffs, they are just simply unpopular for whatever reason (the meta, their appearance, their learning curve, etc...)
This includes champions such as: Anivia, Mordekaiser, Trundle, etc...
These champions do not to be changed/reworked. They need VUs (Look at Mord's pizza feet, and Trundle is an ugly troll. I guarantee if Mordekaiser had Trundle's kit, Mordekaiser would be very popular because Trundle actually has a badass kit and Mordekaiser looks like a badass) or a change in meta in order to become popular. In fact, I am surprised these 3 champions are unpopular in the current meta. Mordekaiser needs a team with CC in order to succeed, and his ult is a tank killer (especially if mixed with Liandrys and Rylais, althought I do not personally build him that way) Trundle is a tank killer. Anivia synergizes extremely well with Liandry's, a tank killing item. I would not be surprised of these 3 gained a lot of popularity this season.
PS: Why do people complain about Mordekaiser not having CC? Master Yi doesn't. Mordekaiser has the ability to turn a fight into a 4v6, nobody else does. Mordekaiser is similar to Nasus, only Nasus farms stacks while Mordekaiser farms mass amounts of CS to finally wind up near indestructible and massively damaging at full build. The man in metal has a very scary late game I'd put it 2nd to only the best of hyper-carries

again. Her model is just so outdated and Aether Wing blows it out of the water.



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and while that is a lot of magic pen, that is still 410 AP. Altogether Rumble has up to 420% AP worth of damage ratios in his kit with one spell rotation (not counting shield strength or his passive's on-hit). Morde on the other hand now has 346% AP in his full burst rotation (using a carry with 2500 HP to calculate the Ult's ratio), including sitting on his enemy with his W for 6 seconds and leaving his ult going the full duration. his base damages are also very low outside his ult DoT, giving him only 1910 base damage after waiting a whole 10 seconds for his ult and W to deal their damage, in an optimal situation where he hits just the ADC with Q and gets his full DoT damage off. Rumble on the other hand has a max of 2107.5 base damage if he was in the danger zone, and his DoT takes half the time Morde's does to deal its damage, while also being primarily AoE.

and grab Spell Vamp runes and a high-tier AP item (Such as Luden's) so that their spell vamp is more efficient and they hit a substantial damage spike (Luden's passive also benefits from spell vamp, which is why is good on a champ like Mord that builds spell vamp), or they build the Revolver and eventually sell it in favor of a high-tier AP item because Mordekaiser is weak vs CC due to his squishiness. End-game, if he gets jumped on by the enemy team his spell-vamp won't save him. This is why Mord's trash the spell vamp items in favor of high-AP items so they kill the enemy before the enemy kills them.