3 Minor buffs to Kha'Zix
As we all know,
gets shit on in this tank meta. The combination of tanky targets and high amounts of CC makes it difficult to assassinate anyone.
Change 1: Towers no longer remove isolation when Q is evolved. Meaning you need evolved Q, but finally you can tower dive again, you know, assuming there isn't a minion within a mile.
Change 2:
Disables his stealth. Why? That's just stupid.
Change 3: The change that really goes the farthest; For the 15 seconds Kha'Zix has to use his 3 ult charges during his evolved ultimate, all targets are isolated. If this change were to go through, I would suggest that change 1 not go through. "But wait, everyone is isolate? OP!" Except one crucial thing. To utilize that damage he would need evolved Q, and if you don't take ti at level 6, it's pretty much mandatory to evolve your E at level 11. Meaning you either miss out on one of your core evolutions or you don't get this until level 16.
With those changes, I feel that Kha'Zix could finally be able to strive in the jungle again, however he won't be going around mouth fucking everyone like he did at the beginning of Season 4. Furthermore, this would solidify his theme of getting stronger as the game progresses, giving him a final power spike at level 16, whereas previously his only power spikes were at 6 and 11, and whenever he got last whisper.