Can we make so enemy's CAN'T attack, Gangplanks E, And make it so his q procs his passive?

Guy Fox Teemo··1 votes·904 views

The enemy's will try everything in there power to deny you from getting the damage off, since you can't run at the enemy place it on top of them and then auto it. Because their auto will hit the keg first making it useless. Or I'd suggest giving it a timer, where gangplank gets to attack it 1 second earlier then the enemy.

Also can we make it so his Q proc's gangplanks passive? You nerfed the passive so it has a cooldown but buffed it in the damage it does. But whats the point if I can't harass people with my Q? I have to walk up them AA, then walk away?

7 Comments

CrazedPorcupine4 votes

You can still use Q on the barrels to blow them up from range

DisasterSola1 votes

{quoted}

You can still use Q on the barrels to blow them up from range

Why waste your Q on barrels when it does more damage to enemies?

SaltyKracka1 votes

Because barrel explosions do an attack's damage and get 60% armorpen as well, dipstick.

Also, Barrel explosions proc Parrley gold.

Mob Psycho 1002 votes

How about you wait until he comes out of PBE to start QQ about him

Maximum Zilean1 votes

Because your Q hits one target without items.

Without items, shooting the barrels can potentially chain reaction to hit everyone.

Simple logic really.

Stankbeetle1 votes

Q is already strong in the sense that it procs spellblade, static shiv, and other on hit effects. Giving it bonus true damage to boot and bonus movespeed to GP as well would be a little ridiculous.

As for allowing enemies to destroy the barrels, it will ultimately make for more interesting meta. Imagine throwing a barrel out into a lane, then secretly setting another inside a bush. Enemy goes to attack the barrel, only to have it blow up in his face when you destroy the secret barrel and cause a chain reaction!

There needs to be an incentive for an enemy to approach the keg in order for there to be a potential to mindgame them.

supes the lost1 votes

So, I just came off a pretty fun (but ridiculous) 1v1 using the new GP. The barrel has 3 health when spawned, and over the next 2 seconds, which the time it takes reduces as you put levels into it, drops to one health where it stays, usually until someone hits it.

There was also a cool trick I learned during that game, if you set a barrel down, then wait till it drops to one health, drop another barrel on the enemy within the first barrels radius, then detonate the first, blowing up the unsuspecting enemy with a full health barrel.

I would also like to mention, since you brought it up in comments, is that Q'ing the barrel will: A. Transfer all the damage the Q would have done into an AOE on all connected barrels B. Make it ignore 60% of the enemies armor C. Make you 20% cooler because explosions

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