[{quoted}](name=Variks the Loyal,realm=NA,application-id=3ErqAdtq,discussion-id=uJ562GTB,comment-id=0001000000000001000000000000000000000000,timestamp=2017-10-27T20:57:05.528+0000)
You know that imbalanced does not mean 'overpowered' or 'underpowered', right?
You also know that you can make an ability overpowered or underpowered without at all touching numbers, right?
Sejuani's old ultimate was overpowered, and it had nothing to do with numbers. That's why the rest of her kit was very underpowered. And there was no point where his Q could have been balanced because of the nature of it as an AA buff; being able to stack 5 Ferocity and prime it while empowered during stealth was why it was imbalanced, not it's damage.
Imbalanced literally does mean that.
OK. You seem to like talking about Sejani's old ult and Rengar's old Q, so I will use them as examples. I will make each of them underpowered and each of them overpowered by changing nothing but numbers.
Underpowered: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to all enemies in the end area. Enemies in the end area are either Stun icon stunned for a short duration if the bola hits an enemy champion or Slow icon slowed by 30% for the same duration if it reaches maximum range.
Magic damage: 1/2/3
Disable duration: 0.1/0.2/0.3 seconds
Overpowered: ACTIVE: Sejuani throws a True Ice bola in a line, shattering upon colliding with an enemy champion or upon reaching maximum range, dealing magic damage to all enemies in the end area. Enemies in the end area are either Stun icon stunned for a short duration if the bola hits an enemy champion or Slow icon slowed by 30% for the same duration if it reaches maximum range.
Magic damage: 1000/2000/3000
Disable duration: 10/20/30 seconds
Underpowered: ACTIVE: Rengar's next two basic attacks gain 1% bonus attack speed, with the first within 3 seconds also dealing bonus physical damage. EMPOWERED ACTIVE: Savagery's bonus physical damage is increased to 1-18 (based on level) (+ 1% AD) and applying it grants Rengar 1-18 (based on level)% bonus attack speed as well as 1% AD bonus physical damage for 5 seconds.
Overpowered: ACTIVE: Rengar's next two basic attacks gain 100% bonus attack speed, with the first within 3 seconds also dealing bonus physical damage. EMPOWERED ACTIVE: Savagery's bonus physical damage is increased to 1000-18000 (based on level) (+ 1000% AD) and applying it grants Rengar 100-1800 (based on level)% bonus attack speed as well as 1000% AD bonus physical damage for 5 seconds.
For both of those abilities, I did nothing but change numbers. Each one has one version that is underpowered and one version that is overpowered.