should you revert Garens movement speed or make his anti villain 1.5% from 1?

Frius··2 votes·248 views

ty for takin in consideration

his villain mechanic is very situational and very akward in a sense that average target takes 20 true dmg from spin or AA ,and tanks with 4k hp take 40 damage which is very sad ,when things like darius had and still have 5-25% passive total armor pen.

i know i know i can make mundo explode when he has 5k hp and i execute at very low hp ,withj 2k true dmg ult ,extremly situational

but i get kited for days and his E takes 3 s to do that total dmg

why is the rework so harsh? all he gained : 175 from 125 AA range higher basic attack

lost hp /lvl lost base movement Q silence -1 Second Q speed boost lowered W tenacity gone (even heavier kited) E scales slow ,early game is so baddd you get ignored when spinning ,but late its good lower base regen

i remeber old garen ,could make it 50-50 vs jax /irelia ,renekton now i dont think he can 50 50 anyone atleast average

MAKE DEMACIA GREAT AGAIN_****_

1 Comments

Critmaster Garen2 votes

the 5 base ms and 5% on the q should be enough for now.

when im playing i also dont feel like im not dealing enough damage to the villain, but rather that garen is too weak against opponents who are not tagged by the mark.

over the course of the season almost every single defensive item for garen got some form of nerf. warmogs being the only exception. this stacked up to a pretty significant midgame/lategame nerf to his defenses, and his 4 - 6 item effectiveness.

so buffing his lategame tankyness to compensate would also help if the ms buff isnt enough on its own.

what they could do to his w is the following:

.4 resistance stacks until 10 resistances, then .3 resistance stacks until 20, .2 resistances until 30, and .1 resistances without a cap.

this should allow him to scale better into lategame, and make up for his early game being so weak.

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