Shen's Power Budget

ExecutorDill··1 votes·546 views

Do you think Shen can possibly handle Garen and Darius after those juggernaut changes? He can barely deal with them now... Especially Darius. Not to memtion armor nerfs, only counter play is sit under tower and farm till the end of the laning phase then just occasionally R on team.. E and then retreat because you can't do anything better than that.

I say make Shen a juggernaut too! Make his magic damage partially scale with AD like Jax. Give him innate magic pen. Why are only the Fighters allowed to be good? Tanks can't make a lot of gold and now they gotta spend what little money they earn on crappy def items that only make them a sitting duck. You won't give Shen waveclear, so make him a stronger dueler so atleast he can farm uninterupted after killing the enemy every now and then.

Flip the script.. Make him a Fighter/Tank, it's not a substantial change... Since he really can't tank without items, unlike TahmKench.

5 Comments

Radnar the bold1 votes

The nerfed Garen and Daruis. Just dash away from Garen when he spins and he cant touch you, and Daruis has a wind up on his q so dash when he winds up......super simple stuff.

67chrome1 votes

I say make Shen a juggernaut too!

Shen sort of is one of those already? At least, I don't think Riot should actively try pushing that aspect on him anymore, not with his current ultimate at any rate. If they change him, I'd rather see him pushed in the low-damage direction and become more of a tanky support. There are substantially less tanks in the game than fighters, and Shen has generally been more about high-utility and playing smarter over just straight overpowering foes. Let's at least keep some ninja aspect in his kit rather than make him a straight-up barbarian.


Anyways - Juggernaut is mainly a fancy way of saying "fighter", or more specifically the fighter/tank combo where you're tanky DPS from building tanky items, over the tanky DPS of someone like Poppy or Tryndamere that builds glass and has tanky in their kit.

But there's an important distinction to be made between tanks and fighters:

Leona Tanks are tanky CC. There job is innitiating fights and locking down priority targets, often with some added utility thrown in the mix. Nasus Fighters are tanky DPS. There job is being tanky and dealing DPS. Also known as off-tanks or the Barbarian archetype.

Shen is quite clearly a tank. His initiation and counter-initiation potential is really strong, he can reliably force 5v4 fights, and his 'AoE' taunt has the potential to lock down multiple foes. It's a shadow of it's formal self in that you pretty much need to dash directly over someone, but still - it's there.

ExecutorDill1 votes

Im all for high utility. But support? No. I prefer him to be a durable fighter with utility, he doesn't have to a powedurable though, but when he gets ahead he shouldn't fall off simply because the other laner hit lvl 6. You got Tahm and you got Bard. Some of tbe biggest play making supports of the year. It's only natural5o every rpg that they'd have more damage dealers than supports. Damage is tbe driving force of the game. I'm all one for team play but I generally like to assess a champs power indivdually then veiw how it will effect the team.

67chrome1 votes

I'm all one for team play but I generally like to assess a champs power indivdually then veiw how it will effect the team.

Janna has seen repeated nerfs due to frequently having the single highest win rate of any champion for a considerable amount of time. She went through worlds with an 80% win rate in season 4, and she's hovered around the 55% win-rate, at least bi-monthly, since LoL went live before season 1. She's a terribly weak champion individually and especially on a support's income, but she's among the strongest champions when it comes to effecting the whole team: and at the end of the day, LoL is about helping your team.

You're setting yourself up to get blind-sighted by only looking at a champion's individual strengths. At a certain point, it's worth planning ahead and thinking about team-combos and strategies. As a 5v5 game with a healthy competitive scene, Riot is very much balancing champions around the notion teamwork is a thing.

And champions with solid team synergy usually just win more games than those without. Monthly win-rate charts usually show common Q_Q assassins sitting at the bottom with the lowest win-rates, where the who's-who of supports and tanks usually appear in the top 15.

My main point here though is effecting the team is a substantial part of champion kit power-budgets, disregarding that entirely is like disregarding mobility or range as meaningful aspects of a kit.

Which leads me to this:

but when he gets ahead he shouldn't fall off simply because the other laner hit lvl 6.

If you don't want to play a champion that's all about playing smarter rather than harder, if you don't want to put up with team-synergy and teamwork, if you don't want to deal with setting up combos for your allies to finish, don't play a tank.

Tanks are so much about team-synergy they work as supports.

She's ultimate is insanely powerful when used well, and it's one of the best ultimate in the game.

If that's not your style and you want to be about the lone-wolf life: Most fighters and assassins are much better 1v1 champions than team-fighters, packing a lot of punch in a duel but often falling short in large-scale 5v5 battles. The fighter/tank life is just very different from the tank life in how the kit's power is distributed and how you want to play them. While tankyness is a common thread, that's it.

ExecutorDill1 votes

Maybe it's just me. Before LoL I played many mmorpgs, with the "lone-wolf" being who I was most of the time. Ya I played with teammates, and helped them. But I just couldn't shrug my innerself of being a high damage dealer.

I came to LoL because I had an insatiable craving for MMO's (Long story short) and strategy games, with mage being my favoured role.

I sucked like hell at every champ I could get my hands on. In every role :'( It was fustrating and I often played the game on and off. Then one time scrolling through champs I saw Malzahar and instantly cçicked with him. My K/D/A became in favour of my kills and I started to have fun again. Then I researched mal combos, builds M and R pages and stuff... And the wrecking begin.. I felt so glorious and at home with that champion. The only time I every saved an ally is if I killed or CC killed an enemy before they could touch them :)

But sadly.. All good things must come to an end because after all the wins and money I eaened with all in S3. I started to get bored of him. Then one game playing him I was up against the infamous Heimerdinger and was getting zoned pretty hard, a time where I was at the brink of death to Heim, a purple sphere covered me... Absorbing the damage and then BOOM! There he was Shen he came to my rescue, dashed into heimer and we chased him while he waddled away. Got the kill :) but killing heim didn't felt as rewarding as I thought it would. All I could think about was how tje Shen player saved me (this was in S3) and started tocfeel a strong urge to help allies. After thanking Shen. I saved towards buying him... And has been a rocky road ever since. I carried a few times with shen (against noobs) but I don't habe to be a pentakiller or high damahe dealer, I just don't want to have to run from one champ with my tail between my legs because he out damages me. Shen nweds to be a strong dueler.

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