4 Underused Effects

The Ecdysiast··3 votes·1,122 views

These effects could be put onto items as active effects in order to counter class-specific strengths that would otherwise require (or already have received) nerfs. They would also additionally provide counterbuild options to champions who are otherwise extremely polar in their countepick performance. And of course there's nothing wrong with adding more reasons to bring Ingenious Hunter besides just Predator.

Whether they should be brand new items or changes to old ones, I don't know. I'm not sure there are enough outdated items at the moment to warrant giving any new actives.

(1.) First and foremost, Active is an effect that isn't utilized enough. Making an effect active allows them to balance it via the cooldown, instead of just gutting the strength of a passive effect.

  1. Mutilator - the new debuff introduced with Aatrox's passive which reduces both healing and shielding. If this were put onto an active item, instead of a passive effect like Grievous Wounds, it could be bought fairly against champions which focus on shielding allies. The recent heavy nerfs to shielding enchanters and their +heal/shield% items wouldn't have been necessary with a counter option such as this.

  2. Ionian Fervor - for lack of a name for the shield-cutting part of the ability, I'll use the passive's name. Would solve the shield issue like mutilator, but perhaps more fair since it doesn't effect healing.

  3. Grounded - would give a counter to champions who have insanely high mobility (2+ dashes/blinks like LeBlanc, Zed, Katarina, Irelia, Yasuo, new Akali). A skillshot similar to the old Frost Queen's Claim would work well.

  4. Cripple - while there are items with cripple, they by necessity must have a pretty weak version of the effect if they're to have reasonable base defensive stats. If, though, it were an activated effect on an item without armor, it could be made much more powerful without making the target too tanky, and work as a counter to champions who focus on on-hit builds (especially Conqueror) instead of crit.

9 Comments

SwiftKitten882 votes

let me think....

how about No..

how about we start cutting BACK on all the stupid overloaded shit in this game..

again i posted this in the "grounding thread" NO its a stupid ability that kills about 90% of the non broken mobilities and barely effects the champions that have broken mobility

The Ecdysiast1 votes

Do you have any examples of champions who would be adversely effected by such a thing, keeping in mind that my suggestion is for it to be a projectile with a travel time, so anyone who uses their single mobility to escape, such as Ezreal, would not be effected by it at all.

And those who use their single mobility to engage, such as Xin Zhao would be at fault for waiting for the enemy to engage first. Or be able to use theirs first, rendering the grounding useless.

Even1 votes

There is a reason that heals have a counter in the form of items/abilitys and shields should not. Heals don't need to be used in combat to be effective, so its fair that there is a way to deal with that, but shields are only useful in fights, so taking that away makes them completely useless entirely.

The Ecdysiast1 votes

Except for the fact that ally-targeted shields just got massively nerfed simply because neither of these solutions was used instead. So you've got a point, yeah, currently shields shouldn't be countered any further, 'cause they were just made dogshit due to the fact there's no consistent counter like there is for healing.

Think about it like Zed. Stopwatch and Zhonya's exist, right? But does that mean he's got a 40% winrate? Of course not. He has plenty of time to play around it, can go to targets who can't/won't build it, can poke 'em down so he doesn't even have to ult. That's why I'm suggesting these be active effects, so that they can have their cooldowns adjusted accordingly. All shields can be brought down below a 10 second cooldown, so we just make the cooldown decently longer than that.

And of course, with it I'd like to revert all the big shield nerfs that just occured.

ZephyrDrake1 votes

the last thing I want is to have another "you MUST build this otherwise X champion is hilariously broken! but wait! if you do build it then the champion becomes either 'balanced' or hilariously weak"

The Ecdysiast1 votes

In response to your points, in order:

Unless I were also asking for a buff to everything countered by my suggestions, that makes no sense. Any champion who's hilariously broken is already that way and has no counterbuild/play.

And the possibility of them becoming hilariously weak with such a counter is exactly why I said they need to be active effects. Mundo becamse hilariously weak for a while because Grievous Wounds, a passive effect, became readily available via Morellonomicon. Contrastly, is Zed hilariously weak because Zhonya's exists? No. Of course not. That's my point exactly: active items would allow for counters to things without the inherent overpowering of a decent passive counter to them.

Even1 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=u3ZGaNVb,comment-id=00020000,timestamp=2018-07-22T05:28:22.781+0000)

In response to your points, in order:

Unless I were also asking for a buff to everything countered by my suggestions, that makes no sense. Any champion who's hilariously broken is already that way and has no counterbuild/play.

And the possibility of them becoming hilariously weak with such a counter is exactly why I said they need to be active effects. Mundo becamse hilariously weak for a while because Grievous Wounds, a passive effect, became readily available via Morellonomicon. Contrastly, is Zed hilariously weak because Zhonya's exists? No. Of course not. That's my point exactly: active items would allow for counters to things without the inherent overpowering of a decent passive counter to them.

i guess an active item could work, but then they would need to buff shields a lot to compensate

The Ecdysiast1 votes

Not buff, but revert the huge nerfs they just got. In the OP I said this was in part because these effects would've removed the need to nerf shields like they did three patches ago.

ZephyrDrake1 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=u3ZGaNVb,comment-id=00020000,timestamp=2018-07-22T05:28:22.781+0000)

In response to your points, in order:

Unless I were also asking for a buff to everything countered by my suggestions, that makes no sense. Any champion who's hilariously broken is already that way and has no counterbuild/play.

And the possibility of them becoming hilariously weak with such a counter is exactly why I said they need to be active effects. Mundo becamse hilariously weak for a while because Grievous Wounds, a passive effect, became readily available via Morellonomicon. Contrastly, is Zed hilariously weak because Zhonya's exists? No. Of course not. That's my point exactly: active items would allow for counters to things without the inherent overpowering of a decent passive counter to them.

or we could actually balance the abilities without the need of a dumb item that might not even be useful at all to build. I don't care if it's an active item or a passive effect. If the result of the item literally becomes "you MUST build this or you lose against this type of champions" then the item is terrible. I don't like Grievous wounds for that very reason. I won't like any item that does that. Zed is useful because his kit doesn't need his ult to function or do what he needs to do, it helps. Malzahar and Skarner on the other hand, you get a QSS and they might as well cease existing. Same with Soraka, build GW and she is largely useless. Active or passive effects don't matter, they are both just as bad

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