If Vi is going to be less burst-focused, she'll need better sticking power
https://pbs.twimg.com/media/DxkP15SVYAAswAS.jpg
In regards to these changes. I'd like to start by saying I'm very happy with the direction as someone who enjoys very bulky fighters and seeing Vi returning to that direction after a few years of being an assassin. The buffs to her durability, base damage, and utility are massive boons and I think she might actually be too strong in that respect, as she has insane displacement potential. Further, the passive changes make her able to clear objectives with high health; the Denting Blows new effect of making shield come up quicker lets her maintain a high HP pool for safely taking Dragons early on.
However, I've run into this problem frequently on PBE that I just can't seem to stick to people to make this more back-loaded damage really work out. Because Vi's only means of keeping on people is a delayed, channeled spell that also slows herself down, when Vi isn't murdering you close to instantly before you can actually move from her CC comboing, it's a little too easy to get away from her.
I won't say I fully understand the scope of these changes and she might end up so strong that me asking for this is completely unreasonable, but I really think an added bit of sticking power somewhere in her kit would really make this direction come together. Nothing enormous, but, say.. a small speed-up every time Denting Blows is proc'd, or a micro-slow on her E akin to Trundle's Chomp, would make this kit mesh a lot better at doing the job you want it to.
I'm eager to see how this iteration of Vi plays out. It'd be a refreshing change to see her hit the meta again.
but I’m sure that people who play her know why that’s not a good idea.
chilling smite do the trick? Not sure if it’s reliable enough either though (I love theory crafting, so just bouncing around ideas).
another idea i have long since had was nerf the raptor cloak items by 5% but make the movement speed bonus stack able and possibly give the items better defensive stats
150 better health 100% hp5
15 armor and 10 magic resist 50% hp5
rip banner of command maybe they dont need to remove the 5% movement speed after all and just make it stack able if not make it take the same amount of time to ramp up from 1 stack to the second stack instead of stacking both at the same time.
is a thing. He's the entire reason why that item is kept weak.
. It's so incredibly unfun whenever that build is meta.
then choose between


as a more bruiser-ish build.


and 78base ad , her combo atm is 380+3.0 bonus ad + 230% total ad, resulting in ~679damag(+2AAs and ~10%maxhealth)
The PBE damage would be 270+1.1 bonus AD + 360% total ad = 595(+2AAs and 10% maxhealth), so an ~84 damage loss on the full combo at lvl 6.
At lvl 9 with Warriors, it's ~75bonus ad and 87base ad, the live combo is at 630+225+200 = 1055
On PBE it's 525+83+313 = 925, so 130 less damage than on live for the lvl 9 all-in with warrior.
nerf was all I needed, no more “lololol can’t hit me under turret, get 100-0’d fucker”