You took off chogaths stun at the end of knockup

Hibeki··35 votes·1,938 views

Please do that for literally everyone else.

Im so sick of Malphite where im already on the ground but no, im still cc'd for what feels like another full second.

Like the dude can get 2 auto attacks off before I can even do anything. That's not malphites fault. Its the horrible idea of Knockup cc fault.

28 Comments

Bronze 6 Yasuo27 votes

And when fiora hits you with w it feels like you can't auto attack. Please remove that stupid auto attack slow.

kargish10 votes

I remember when LeeSin Darius got theirs removed. Guess it's not the best mechanic to have.

Sammystorm2 votes

They got theirs removed because it felt really bad when you dashed away and got grabbed anyways.

TotalJerk6 votes

You're thinking of a different thing that what they are talking about.

Sammystorm1 votes

eh my bad then

Arakadia1 votes

Yeah but you can dodge Fioras at least.

LordGeovanni1 votes

you can dodge darius' and lee sins by not being in their range during the cast and waiting for darius to use it or time out.

0 Hogapu4 votes

this is as bullshit as saying "you can dodge pantheon's q by not staying in his Q range" xd

LordGeovanni1 votes

well if you are out of a champions cast range that is technically true. neither lee sin e or darius w have the range and frequency of pantheon q which is why it isnt comparable. firoa q does have the range and frequency of pantheon's q by the way

Arakadia2 votes

Lee and Darius won't use it unless their about to hit it. And Darius uses his to animation cancel so his won't ever miss.

LordGeovanni1 votes

by that same logic no one uses a skill in the game unless they are sure they are gonna hit. ive wasted w on darius alot when champions get pulled in i auto go for the w reset but before the reset is done they dashed or flashed away.

TotalJerk1 votes

For a Melee champion this is virtually impossible unless you just don't ever fight them at all.

LordGeovanni1 votes

you could say the same of yasou q just like yasou q you have to predict when it is going to be used and walk slightly away

Daddy Ants2 votes

[{quoted}](name=Bronze 6 Yasuo,realm=OCE,application-id=3ErqAdtq,discussion-id=u0duA1Zn,comment-id=0000,timestamp=2017-12-27T19:24:36.418+0000)

And when fiora hits you with w it feels like you can't auto attack. Please remove that stupid auto attack slow.

I wouldn't say remove it.

50% is way too high though.

TotalJerk8 votes

There's a reason knockups are often combined with longer stuns. Look at two scenarios:

A 2 second knockup with no stun:

  • Cannot be escaped unless you have a QSS AND a dash/blink
  • Is not affected by tenacity

A 1 second knockup combined with a 2 second stun:

  • Can be cleansed after 1 second by anything
  • Is basically equally affected by Tenacity as any other CC up to 50%

The second is a much healthier design.

Fairyfleur7 votes

It would also look really silly if you had to spend 2-3 whole seconds in the air

Hibeki4 votes

But its not actually a stun for the most part. All the extremely potent cc are ones that had artificial duration added on AND cant be reduced/removed.

Thresh Not sure if it can be cleansed, but I know because its a 'displacement' even if youre next to him youll still be cc'd forever. Alistar Pointless stun on the end to continue locking you out. Gragas Pointless stun on the end to lock you out longer LeeSin Microstun on the end Ornn Lasts longer with debuff Thresh Extremely long duration for a supposed 'displacement'

The list just goes on.

All the ACTUAL displacement in the game is just that. The cc is only for the movement part. It doesnt have increased duration to lock you out with no counterplay.

Maokai brief knockback no microstun Jayce brief knockback no microstun (but annoying microslow) XinZhao brief knockback no microstun AND no microstun on knockup Shyvana brief knockback no microstun Riven brief knockback no microstun

The only reason most champions have 'displacement' now is just so their cc has no counterplay. Its made for an extra source of locking you out.

Mhihnj5 votes

Not sure if it can be cleansed, but I know because its a 'displacement' even if youre next to him youll still be cc'd forever.

yeah it can be cleansed, the hook disintegrates when you cleanse it.

Z3Sleeper4 votes

Agreed, fuck Lee Sin’s 0 skill RQ combo.

Sire Hippington2 votes

Malphs ult is an ult, so imo it's fine for it to have that extra cc duration And as TotalJerk says, haveing a knockup+stun is more practically than only knocjup for such a long duration and actually leaves opponents with more options.

Hibeki1 votes

you know maybe the problem is having that long of a duration in the first place. Forcing extremely long no counterplay stuns just isnt a good idea in the first place.

Silverjust2 votes

Oh lets remove CC that is effected by tenacity and replace it with the one that is not...

Hibeki1 votes

Well its fine now, because when you didnt build tenacity for the knockup (which is contradicting) you got punished by the stun

now its just a brief knockup. No punish. Its not a lockout cc.

PaffWasTaken1 votes

Several CCs regrouped in one ability should just straight out disappear from the game. And this includes Cho's slow after knock-up https://i.imgflip.com/1ppi4p.jpg

Hibeki1 votes

cho used to have a stun after but they took it out

PaffWasTaken1 votes

I think the slow should get the same treatment too

Hibeki1 votes

Eh I think with the mini rework that it should stay, maybe a little shorter duration, but he needs to be able to catch up to someone

PopcornBunni

I don't think it's a literally programmed stun. I think it just interrupts commands and there isn't a buffer to input them when the knock up ends.

This game is supposed to reward decisions over mechanical timings, and there absolutely should be a buffer in place for every situation where inputs aren't being carried out at the time.

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