How to balance Vayne with one (and a half) simple change(s);
Auto attack range changed to 475 from 550 Final hour now passively increases range by 25 points per level
The idea would be to allow Vayne to keep her insane late game and hyperscaling, but give her a vulnerability early game... y'know, how she's supposed to be from the beginning when they released her.
An early game weakling and late game monster. Right now she is pretty average early game (THIS SHOULD NOT BE, she's supposed to be the Nasus of ADCs) and just snowballs very hard even without kills. You have to actively oppress Vayne very hard, very early to outscale her and this simply should not be the case.
I don't want her damage or mobility changed. Just give enemy players an opening to beat her when she's supposed to be at her weakest.
