Let's Rework Snowballing
I get irritated when I lose a lot in both League and Overwatch, but I realize that League still makes me far more irritated and that's because in League the game can be decided in the first 5-10 minutes, and I have to sit there for another 10-15 minutes for my inevitable defeat, getting spam killed and stomped out all the while. There needs to be some kind of hope for players at all stages of the game no matter the deficit. I know this is probably controversial because people want to just autopilot and stat check to the Nexus once they build a big lead but this isn't fun for practically anyone in the game. And the players, winners or losers don't learn a single strategy because they didn't even have to think once they got ahead or behind, since the outcome was already decided.
I think Riot could give the winning team some kind of limit, for how large of a gold lead they could have. So once the winning team reaches that gold lead limit, their snowball gold will go into reserves and they'll get the same amount of gold as the losing team, but once/if the enemy team starts to catch up to them a bit, their reserve gold will be given to them to ensure that they don't lose any value out of what they've accomplished so far. So basically, the game keeps it close enough to be competitive, but the enemy team still has to catch up with you in real gold to actually surpass you. I don't know what this limit could be I'd leave that to Riot.
TLDR; Snowballing seems to be a broken system and needs a rework, so we can stop these constant 15-20 minute stomps. I gave my idea for a change, now I'd like to hear everyone else's ideas. However, if you like our current snowball system then down vote I guess.
I want every game to be fun win or lose, cause at the end of the day this is still a game.