yet another nidalee trap thread

SwiftKitten88··2 votes·833 views

i make these threads every so often. trying to show people the obvious. but they don't listen.

so before i post ANY opinions.. i am just to post straight up FACTS. backed up my riots own patch notes.

BEFORE nidalee's rework her traps

cost 60 / 75 / 90 / 105 / 120. mana had 18 second cooldown at all ranks did 80 / 125 / 170 / 215 / 260 (+40% AP). damage over 2 seconds proced in an AOE gave 1200 radius vision on placement when stepped on gave vision for 8 seconds (including on stealthed champs) shred 20/25/30/35/40% armor and magic resist lasted for four min

now AFTER he rework he traps were changed and i loved the change.. but before i go into that.. let me show you her traps are NOW

CURRENT traps

cost 40 / 45 / 50 / 55 / 60 Mana cooldown 13 / 12 / 11 / 10 / 9 40/80/120/160/200 (+20% AP) single target no aoe 400 radius vision when placed when stepped on gives vision for 4 seconds. (will NOT show stealhed champs) no armor or magic resist shred lasts 2 min

so if we compare her pre-rework traps to her current traps..

positive mana cost lowered to 40 / 45 / 50 / 55 / 60 from 60 / 75 / 90 / 105 / 120 cooldown was lowered to 13 / 12 / 11 / 10 / 9 from 18 at all ranks procs "hunted"

negative damage reduced to 40/80/120/160/200 (+20% AP) from 80 / 125 / 170 / 215 / 260 (+40% AP) DOT from traps does full damage over 4 seconds instead of over 2 seconds single target (lost aoe) no longer provides ANY magic or armor shred vision when placed lowered to 400 from 1200 duration lowered to 2 min from 4 vision when stepped on reduced to 4 seconds from 8 seconds no longer reveals stealthed units

now..as of this point i have pretty much skipped her rework

but the rework did as follows

Damage changed to 10 / 12 / 14 / 16 / 18% of current health (+2% per 100 AP) target's current health) from 80 / 125 / 170 / 215 / 260 (+40% AP). (capped at 200 vs monsters) Damage over time duration increased to 4 seconds from 2. Trap duration reduced to 2 minutes from 4. Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 75 / 90 / 105 / 120. Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 18 at all ranks. Sight duration reduced to 4 seconds from 8. No longer shreds armor and magic resist. Traps changed to single target from area of effect. Traps no longer reveal stealthed units

this ends the "facts"

now THIS version of her traps was GOOD. it fit her new playstyle

instead of using traps to totally remove all your defense makes spears 1 shot people her traps now have her the ability to deal with her biggest counter.. tanks

because before her rework, 80 base damage from traps was more than a lvl 1 max range spear, it was significant damage early game. and even later in the game it still provided the magic 20% magic and armor pen. (because you leveled traps last)

post rework, the flat damage was removed, but replaced with % hp. again this placed into the fact that nid levels her traps LAST, it still made them worth while to place because even though nid wont get a second point in traps until lvl 13.. the % hp will still be enough to deter anyone from stepping on the traps.

this change also made her a halfway decent support. vs squishies her spears would do decent damage.. she had a heal and an attack speed steroid.. she could place traps for vision. but now with the % hp tanks care a whole lot more about stepping on traps.

but what do we have now? her traps were completely changes to work around her new kit when they did % hp but when you swap them back to flat magic damage.. at lvl 1 traps deal HALF the damage with HALF the ap ratio. as her pre-rework and BECUASE you don't get a second point of traps until lvl 13.. this is the MAJORITY of the game you no longer get the stealth reveal you no longer get the aoe no longer get ANY major or armor pen vision on placement is 400 instead of 1200 duration on ground is 2 min from 4 min and vision when stepped on is 4 seconds down from 8

the REASON why these were removed was BECAUSE her traps GAINED %HP.

when you take that away her traps are just a worthless mockery of her pre-rework traps..

so let me end with this.. i dont WANT her pre-rework traps back

i dont care about losing the AOE proc i dont care too much having halfing the duration i dont cave about DOT duration happening over twice the duration i dont care about losing the mr and armor shred i dont care about the vison when stepped on duration halfed. and while i cant really like it.. i can live without having my 1200 vision radius on placement

but for the love of god.. give her back her her %HP damage... YES, this was removed because it made her jungler clear "OP" when capped at 200 vs monsters. LOWER THE CAP!!!! that's ALL you need to do.

because 40 damage + .2ap until lvl 13 on a dot still that takes 2 seconds to arm.. and that has to be stepped on. would be a waste of a skill even if it was FREE...

either fix her traps or give her a entirely new human W... because traps are WOTHLESS

3 Comments

lilpokfluf2 votes

Yeah it really feels like riot abandoned nidalee after they forced her to be played jungle. Riot was happy and they nerfed because she was too good and now she's been nerfed and nerfed, she's extremely hard to play in lane now and some of her abilities are lack luster like you said. I really wish they would bring back the pounce reset if they refuse to make traps useful to at least give her some lane power again.

Calabok1 votes

she's fine. just play.

SwiftKitten881 votes

{quoted}

she's fine. just play.

she isn't "fine" she is acceptable for the most part. but her traps have no use at all.

at this point while i wouldn't say no to other reverts on her kit.. the only really MAJOR issue she has left is her traps.

yes there is that one bug with takedown that hasn't been fixed, but it only happens when there is another target nearby.

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