@Meddler QOL bard changes that would really help

Koechophe··11 votes·641 views

Okay, to preface, I'm a bard main. His playstyle is amazingly complex and super unique, and I just love playing him. But there are a few things that are really frustrating to deal with (not power issues, necessarily, feel issues) that I've noticed more and more as I play him. I believe the following changes would really help him out as a character.

**1) Make his chimes visible on the minimap through enemy champion portraits. ** This is one of the most annoying things, especially early game; enemy portraits on the minimap are huge, and I often have to manually scroll through the map looking for the first 3 meeps because the jungler/adc/me are blocking them from view. This wouldn't mess up enemy champion portraits; you can still see those super easy. It's really hard, when I go meephunting/warding, to know where they all are when people are in the jungle.

2) Make his shrines more visible in bushes. This one seems to have gotten a lot worse since last patch. When you put W down in a bush, it's really really hard to see, and if you don't have any other vision in the bush, it is literally almost invisible. I've had allied champions run straight by the shrines in bushes without even noticing they are there. This would really help out, because it's usually good to put W in a bush so that enemies can't see it, but I find myself putting them in plain sight because they're just so hard to see in bushes.

3) Give Bard's Q a secondary range indicator. You know how when you cast sion's E, it shows you a little arrow of how far it'll travel after it hits the minion? Or syndra's scatter the weak? Something like that for bard would be extremely useful; it's already a hard enough skill to land, a bit more clarity for the bard player would really go a long way. I have overshot or undershot his Q a lot just because it's super hard to tell how far the range is going to go.

That's pretty much it. I'd also like to see Bard's ult not have such a freakishly long travel time, but that's an issue of power, not usability. Please upvote and comment if you agree with the QoL changes, or if you disagree, please state why. Thanks for your time.

Edit: Thank you guys for such a civil discussion and positive feedback. It's great to see threads where people are nice to eachother and generally civil.

12 Comments

Kitten of Evil5 votes

3 would be nice, though I would also like to see it on Lissandra's Q.

Oh who am I kidding, all of these would be nice.

Also HI OTHER BARD MAINS!

Koechophe1 votes

Bard mains will rule the world!

just as soon as we gather enough chimes.

Teeter Dance3 votes

BARD MAINS UNITE

I think you mean chimes for #1. I worry though that lategame or if you havent collected chimes in a while, it might cause visibility issues as well with the minimap being saturated with chimes.

For number 2, I agree that they are hard to see on his base skin. Visibility is a lot better on Elderwood Shrines. Making them a bit brighter would help.

3 is so important. It'd be nice to see. Agree with you 100% on this.

Koechophe1 votes

For number 1, it's hard to tell if it'd be a problem without actually seeing it implemented. Though TBH, right now it's pretty dang annoying when champion portraits cover up chimes.

Teeter Dance1 votes

Yeah. And with 15 seconds less to get them before game start, it is a lot more frustrating than before.

Koechophe3 votes

They actually fixed this in a recent patch, if I remember correctly. They made bard's chimes spawn 15 seconds earlier, which should've fixed the issue.

Teeter Dance1 votes

Oh no im saying that even though they DID do that, its still less time to place 3 shrines, grab 3 chimes and then help with Jungle leash

BioticBrony1 votes

I also have to agree on #2 mainly because I have to ping it for my jungler or my adc that they are in their because they don't always see it. And I mainly put shrines in bushes so enemies can't see so maybe only up the brightness for allies.

Big Lincoln3 votes

i came in expecting a bunch of inexplicable bard buff requests, pleasantly surprised

I think W could stand to be more visible but only to allies unless spotted by an enemy (think like Rek'Sai tunnel). Do they have an icon on the minimap? That could be nice too, as a tiny attention to detail. i'm pretty sure his W's targeting reticle has somehow gotten smaller though

Koechophe1 votes

I believe they only have an icon for Bard. I don't think there's an icon for teammates. But even then, these ALSO don't show through the ally champion portraits, so if you're in the vicinity, you won't see it on the minimap. Again, could be wrong about the icon for allies/enemies, I rarely see other bards besides myself.

I also think it'd be cool if for different spells, there was a different minimap icon. Nid's traps, cait's traps, bard's shrines... all look the same on the minimap; just little red/blue (respectively) dots that are completely identical. I think it'd be cool if every different thing you saw had a different icon, for clarity purposes.

1000angrybees3 votes

Hey, actual QoL changes that aren't flat out buffs. These are pretty solid suggestions, too.

qetzel2 votes

Somebody knows what QOL means!

Upvoting, because these are great ideas.

More from Gameplay

More by Koechophe