"Our intention isn't just a wholesale nerfing of mages"
... that being said, we're nerfing every single AP item, buffing spirit visage and banshee's veil with massively increased stats, adding more power to AD Itemization and nerfing armor items.
Seriously riot?
The rationale behind this is "we came to the conclusion that ability power was just far more efficient as a stat purchase for mages in relation to their AD brethren" which also makes no sense. AP and AD ratios differ immensely, considering that EVERY SINGLE MARKSMAN chas access to a 2.5 AD ratio on hit, (and most have access to even more, look at Draven who can pump his all the way up to 3.0, or jinx, etc). OBVIOUSLY AP will be cheaper to build, the average AP ratio hovers around .6 - .7.
I just can't wrap my head around the sheer lack of understanding that comes from the statement that "AP items are more efficient than AD ones. If they had said "AP champions are edging out AD champions" or "We're nerfing AP items because AD items are taking a hit as well," I'd be fine. But their logic is nonsensical. It's like them nerfing Health regen items because they are "more efficient" than mana regen. I likewise can't wrap my head around the fact that somehow, riot thinks this ISNT going to shove ad dominance to a whole new level (where it's already been something of an issue this season). Honestly, I'm at a loss. I know the designers are smart, I have no idea why they'd give such a stupid explanation that makes absolutely no sense.
*EDIT: While I appreciate the discussion, the main point of the thread (that being riot's shoddy explanation for the obvious nerfs to ap champs) has largely been unadressed.
,
,
,
), you have people with huge lane control power (
), you have champions with enormous burst (
), durable champions with high sustain that most ADCs can't force to do anything (
), and you have straight-up assassins which are meant to kill both squishy ADs and squishy APs (
)
getting nerfed hurt really not much, as you will still be doing more damage through more crit chance, plus Lord Dominik's Regards (+15% damage against champions with greater max health than you, and another 1.5% extra for every 50 health difference) which is going to be most of the enemy team.
, which increases AP by a whopping 35%. Also I am confused at how the differential between the AD and AP ratio is 250%. They seem to actually favor AP more in terms of damage, or just be relatively equal.
or
. It's about time they get some new itemization.
...
:

:
:
:
:
Buckshot: 360
Piercing Arrow: 235 (+165% AD)
280 +70% AP (Q)
360 +100% AP (Q), 350 + 100% AP (E)
319 +75% AP +8% max HP (W+passive)
270 + 60% AP (W)
275 +80% AP (W)
up to 360 +90% AP (Q), 280 +60% AP (E)
324 +81% AP (W)
). The real issue, was, and still remains, and that issue is