Lol, the salt. Dude, I wasn't actually arguing about if you were right or wrong, but pointing out an error in the logic you responded to the other guy with. If I'm wrong here feel free to point out where, but from what I'm reading it appears that the basic issue is as follows:
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Someone says "Supports have X, Y, and Z mechanics that put them at a disadvantage when trying to earn EXP compared to other roles. It is difficult to play at a level disadvantage in addition to a massive gold disadvantage compared to other players."
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You respond by saying "If you need to be even in levels to play support you're doing it wrong. Supports have great impact on team fights via utility, and I do really well with them in the current meta." You don't mention it but your 60%+ win rate on Sona seems to be the primary support for this.
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The first guy responds saying "yeah but lenoa w/out levels blah blah blah"
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You say there is not enough info in the hypothetical he gives you, and ignore pointing out the issue he overlooked in #3, choosing to instead talk about how support is the Nunu jungle mode of making someone else useless rather than making yourself super useful.
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From there it devolves into arguing mostly.
What I was saying (not sure you got this bc you don't seem to react to it in a way that makes sense) was not that you are wrong or right, but rather that how you do isn't relevant to the issue unless you're giving the list of "how you get ahead" (which even then is inherently conceding that if you were behind it would be an issue bc you're saying that you shouldn't be behind rather than that it is okay to be behind given how the role functions). You talk about how the levels don't matter, and how you would list ways to stay even instead of complaints about what gets you behind. My counter point is that a coherent argument needs the support of why levels don't matter and that kind of information rather than just counter points to the guy who isn't making the best case for the side he is trying to argue.
I'd say part of the issue is the other guy not explaining his side well (see #3) because it isn't about "I'm behind and can't support" etc, but rather, power spike timings are shitty and it is a result of things encouraged by the meta. A hopefully more coherent explanation is this:
As support, your primary job is to help your team, and this sometimes requires movement away from your lane/between lanes/in other ways that removes you from exp in some way. You don't get exp for kills, and you lose exp when you go to ward/control vision (removing vision from the enemy helps win more than establishing your own if you look at data) and aren't in lane. Laners get lane exp and jg has bonus exp from item and kill exp so in an even game support should be lower in level than their teammates IF their teammates are playing equally as well as them (ie if ADC dies and isn't in lane so they get the same exp as support even though support roams to ward, that is a bad ADC not the support being good and keeping up). Being behind in levels makes your job harder because abilities rank up on level (ie bigger janna shield and more AD on it iirc when you level her shield), and stats do as well (ie mr/armor per level and hp per level make tanky supports able to survive team fights better at higher levels). Being behind on level is adding insult to injury bc not only are you behind on gold (limiting build options) but you are behind on levels which limits raw stats and thus limits play making options. Yes, I CAN still impact and win games when I'm behind on levels. No, it is not as easy to do bc you are significantly weaker. Note that I am referring to the issue of-at level 11 as Amumu I want to take this team fight bc my ult is strong enough it gives my team a big edge, but at level 10 as Amumu the same fight is a bad idea bc I'm much weaker, rather than the issue of- I'm level 11 and my opponent is level 15 so it's a bad fight for me bc I'm weaker. What you mention about impacting the opponent is true, but doesn't change how much my options are limited by my level, and doesn't change the fact that it is a big hit to have the level disadvantage. So my question (and point originally if you didn't get it), is what is your justification for the way leveling impacts supports not being an issue? Bear in mind that because stats and win/loss is highly subjective based on the skill level of the games (ie bronze is diff than gold is diff than plat), so I'm really asking about game theory rather than "I do this which works" (plz include why it works and in theory should work rather than being countered if the opponent plays it better than whomever you made it work against).