The Dev's on Taliyah
From the recent "interview" on the News page:
WHAT WE COULD HAVE DONE BETTER While the payoffs are great, we think we missed the mark on just how difficult it is to play Taliyah effectively. Input complexity combined with the amount of strategic thinking she requires makes what seems like a straightforward kit deceptively complex. The type of roam and cutoff plays that she excels at are significantly more powerful in coordinated play, so we will have issues with her being a dominant pro pick whenever she is strong (Azir and Kalista are similar).
I sort of feel like this is a cop out.
Azir is hard (for me to play) and Kalista less so, but I've seen them played in Bronze 5 games by absolute monsters. And you know their monsters long before you take them on at the mid-game. Taliyah, to me, has been strong in my games, but I also don't feel like she's comparable to either of those champs.
I'd go so far as saying that had too many things added in that worked in theory, didn't in practice, and need to be overhauled. Every once in awhile I see some folks get into a group and go "Ok, so what if..." and it's a fun exercise, but it produces garbage. Taliyah to me is the outcome of a few too many "Ok so what if..." conversations.
She seemingly has a trade off with her rock toss thing (this is how often I play her), and her movement speed, but unlike more champ-choices, you are really stuck with that decision for along time. In other words, I don't get to choose multi-shot/movement speed. I choose it one time, and then the choice is made for me the next 6 times.
Her anti-dash mechanism (imo) is fun but it's too niche. It's like an apology for Yasuo. It doesn't farm effectively until you have items, and there aren't that many dashing ADCs in the bot lane if you want to us her as a support. Which I really think she be the intent of her rework (Make her viable as support, not make her a support) because while you work out the kinks with her, you'll allow a lot more players to get a feel for her while they auto-fill.
And let's call things as they are, we could use some more effective supports.
, she will do next to nothing in terms of damage. Especially her E because of the percentage falloff stacking up by 15% to a max of 55%.