Hyper carries are back, yet nobody is playing jinx...
Because whenever hyper carries are good, ppl just pick twitch or kogmaw over jinx every single time.
Riot please, throw jinx a bone, give her something, she hasant been good has been years.
Because whenever hyper carries are good, ppl just pick twitch or kogmaw over jinx every single time.
Riot please, throw jinx a bone, give her something, she hasant been good has been years.
http://www.lolking.net/champions/jinx?#/overview
Seems pretty decent.
Shes scary when shes good. pls no Seriously though. I like playing jinx but she does feel weak. I thought she may get more play with the latest patch but who knows
Because Jinx is not really a hypercarry anymore, as without passive procs, she simply does not have the AS in Rocket form (nor the range in minigun form - and minigun base AS is still low).
The way her kit works, especially between her passive and Pow-Pow, is that she is a super snowbally pick and good at clean-up: Pow-Pow lets her turn any alone time with a turret into fallen structure, meaning lane advantages will quickly turn into objectives. However, in team fights, she needs her passive to proc to be able to safely do hypercarry level damage, which means that she's really good at turning a winning fight into a really won fight for her team, but less proficient at supporting the damage to turn the fight into a winning one in the first place.
Contrast Kog'Maw, Vayne or Twitch: These three only need to press a button to access their full damage capabilities, enabling them to supply the necessary damage from the get-go and not requiring a condition that only manifests in a winning fight.