The issue with LP gain and loss based solely on win/loss
Does this system work? Yes, the issue is that it works TOO SLOW. People need to be gold to climb to silver. plat players sometimes cant even climb out of silver.
the issue lies with the "win is gain LP", "loss is lose LP" instead of how well YOU did. if a player in bronze 5.. and he is CURRENTLY in silver 2. will get get demoted? YES becuase he loses games. but EVERY game is lost... he is ALSO lowering FOUR teammates. who maybe ARE silver 2.
when i get an S- in a game i lose.. because i got some idiot.. myself and THREE other teammates need to win a game to make up for that.
because the ONLY way to CARRY a BAD player on your team is to be a LOT better than the game thinks you are.
the issue is for every ONE player who makes thier team lose, FIVE players suffer. now can you climb with this system? of course u can. but its VERY slow and PAINFUL.
now if we instead mad it so the game RECOGNIZES the bad player and makes THEM take MORE of the loss. then we have the same system... but it works faster and more effectively
for example.. if i get a person who goes 3/17/4
and the rest of his team is 9/9/5 or 17/7/12 and 10/4/8 and 1/8/29
and they lose.. EVERYONE loses the same amount
if we say "hey" FOUR of these players did REALLY good and ONE of them was complete trash lets have THAT player lose some of the points the OTHERS were going to lose INSTEAD of them
lets distribute the loss based on how well the player did.
lets say the team was going to lose 100 lp ( for simplicity) 20 per player
instead of losing 20 per player.. the one who ruined the game for the other 4 by feeding his ass off loses 40 points and the other 4 lose 15 aka the base player loses 5 more LP for each player he brought down and they lose 5 less the same goes in reverse if you CARRY a game with feeding teammates you should climb faster the the worst person should climb slower.
now in well balanced game... everyone will would STILL lose or game the same amount just like it works now because your all equal level.. your all played fine but you just lost.
and how can we do this? MASTERY GRADES? if you got an S, CHANCES ARE you did really well. when u get a LOW score.. CHANCES ARE you did really bad.
the game already tracks this.. why not put this system to REAL use? mastery has been out of a LONG TIME... MOST of the exploits and bugs have been fixed. is it perfect? no of course not...
will there be issues? yes of course there will be. but i don't see how those issues outweigh the benefits of this.
and yes.. i know its bases on your MMR.. but again.. your MMR is based SOLELY on wins/loss