The issue with LP gain and loss based solely on win/loss

SwiftKitten88··4 votes·2,033 views

Does this system work? Yes, the issue is that it works TOO SLOW. People need to be gold to climb to silver. plat players sometimes cant even climb out of silver.

the issue lies with the "win is gain LP", "loss is lose LP" instead of how well YOU did. if a player in bronze 5.. and he is CURRENTLY in silver 2. will get get demoted? YES becuase he loses games. but EVERY game is lost... he is ALSO lowering FOUR teammates. who maybe ARE silver 2.

when i get an S- in a game i lose.. because i got some idiot.. myself and THREE other teammates need to win a game to make up for that.

because the ONLY way to CARRY a BAD player on your team is to be a LOT better than the game thinks you are.

the issue is for every ONE player who makes thier team lose, FIVE players suffer. now can you climb with this system? of course u can. but its VERY slow and PAINFUL.

now if we instead mad it so the game RECOGNIZES the bad player and makes THEM take MORE of the loss. then we have the same system... but it works faster and more effectively

for example.. if i get a person who goes 3/17/4

and the rest of his team is 9/9/5 or 17/7/12 and 10/4/8 and 1/8/29

and they lose.. EVERYONE loses the same amount

if we say "hey" FOUR of these players did REALLY good and ONE of them was complete trash lets have THAT player lose some of the points the OTHERS were going to lose INSTEAD of them

lets distribute the loss based on how well the player did.

lets say the team was going to lose 100 lp ( for simplicity) 20 per player

instead of losing 20 per player.. the one who ruined the game for the other 4 by feeding his ass off loses 40 points and the other 4 lose 15 aka the base player loses 5 more LP for each player he brought down and they lose 5 less the same goes in reverse if you CARRY a game with feeding teammates you should climb faster the the worst person should climb slower.

now in well balanced game... everyone will would STILL lose or game the same amount just like it works now because your all equal level.. your all played fine but you just lost.

and how can we do this? MASTERY GRADES? if you got an S, CHANCES ARE you did really well. when u get a LOW score.. CHANCES ARE you did really bad.

the game already tracks this.. why not put this system to REAL use? mastery has been out of a LONG TIME... MOST of the exploits and bugs have been fixed. is it perfect? no of course not...

will there be issues? yes of course there will be. but i don't see how those issues outweigh the benefits of this.

and yes.. i know its bases on your MMR.. but again.. your MMR is based SOLELY on wins/loss

9 Comments

Speeedy3 votes

the ranking system in this game does need an update, punishing someone for feeding is not the best root of action because sometimes it is out of their control (most of the time it isn't). Bot lane is the perfect example of that since its always a party down there with the way towers are. the problem with basing it off the ranking system of S or A- is that people would play for stats instead of trying to win. Why would you ever want to play a tank then and have bad stats because you tend to die alot in teamfights late game verse a mid laner who can play safe and not die all game. Its flawed either way but maybe if you split the difference with like a 70% win 30% ranking it would work better. But you need to test it to see if it works.

edit: in csgo even if one of your teammates is terrible you can make up for him in low elo if you are good enough because him dieing doesnt make the other person that much stronger.

SwiftKitten881 votes

{quoted}

the ranking system in this game does need an update, punishing someone for feeding is not the best root of action because sometimes it is out of their control (most of the time it isn't). Bot lane is the perfect example of that since its always a party down there with the way towers are. the problem with basing it off the ranking system of S or A- is that people would play for stats instead of trying to win. Why would you ever want to play a tank then and have bad stats because you tend to die alot in teamfights late game verse a mid laner who can play safe and not die all game. Its flawed either way but maybe if you split the difference with like a 70% win 30% ranking it would work better. But you need to test it to see if it works.

i considered that. but i feel the benefits would still outweigh the cons.

I'm not 100% sure EVERYTHING the mastery system takes into account, but the biggest issue in lower elo is people goign in when they shouldn't. if you think something is a bad idea... if you this your teammates are doing something stupid. then DON'T follow them.

would some players get obsessed about getting a good mastery score and not go in with the team... I'm sure some will yes.. but on the flip side.. having players play SAFER would be FANTASTIC for those trying to escape bronze how many players will now just decide "hey I'm feeding and we are losing because of it, we are going to lose anyways... but i should prob should stop feeding if i dont want my lose the extra LP my teammates would have lost"

in lower elo.. i would MUCH rather have a cautious team than an aggressive team.. because i can CARRY a whole heel if a lot easier if the ONLY person in the game that is fed is ME and not "me and every opponent i wasn't laning against"

is it the perfect solution... no of course not... but it is CERTAINLY a better system than what we CURRENTLY have.

Speeedy1 votes

i get it because i wish they can import the dota 2 ranking system since on a new account I got to the same MMR in less than a week. low elo in LOL is not a true representation of skill because i played on a diamond account this past weekend with my friend and we went 8-2 in ranked diamond games and im a silver 5 adc on my account. I was equivalent to a D4 on LOL ranking system in Dota2. Is every silver player a diamond absolutely not but my findings from playing with friends is anything below plat 4 is a complete random type of player you get.

Looking at your match history you are playing the strongest role right now with jungle. You really can control the tempo of the game much more than I can as an ADC. The best roles for ranking up are Jungle/Mid/Top/Support/ADC in bronze/Silver. Just focus on your play because that is all you can do to improve.

Broken TimeIine3 votes

The LP system needs to score our skill level, not our wins/losses. I can't climb because I CANT FREAKING CARRY A 1v5. and im losing LP for that. They need like the S-A-B-C... system. The better you perform, regardless of win/loss, you gain/lose a different level of LP depending on the player and their score

SwiftKitten881 votes

[{quoted}](name=Red Sky Grishka,realm=NA,application-id=3ErqAdtq,discussion-id=tVohVeJm,comment-id=0003,timestamp=2017-02-17T20:16:09.873+0000)

The LP system needs to score our skill level, not our wins/losses. I can't climb because I CANT FREAKING CARRY A 1v5. and im losing LP for that. They need like the S-A-B-C... system. The better you perform, regardless of win/loss, you gain/lose a different level of LP depending on the player and their score

that is kinda what what i am saying but i think you are taking to too far. winning still needs to matter even more than your grade. the mastery grading system is smart and has improved a LOT, but having it ignore win/loss entirely would get be wrong. that is the OTHER extreme. and that might work in a pure pvp deathmatch game.. but in a game with objectives i don't see that working

SwiftKitten882 votes

i am curious as to who would downvote this thread without giving a reason.

The only reason to NOT want this is if YOU are the one feeding and don't want to lose more LP.

Photos of Ghosts1 votes

*LP IP is a different problem.

SwiftKitten881 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=tVohVeJm,comment-id=0000,timestamp=2017-02-17T19:54:39.053+0000)

*LP IP is a different problem.

whoops... yeah well it ,doesn't help that a capital i "I" looks EXACTLY like a lowercase "l" L.

i still mis-typed them all but the looking the same doesn't help

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