Can we please get an explanation for why mages are getting nerfed so hard next season?
I really am baffled for the decision behind this choice. Most staple AP items are going up in price for seemingly no adequate reason, while MR is getting cheaper and ADC items are being created to deal with Mages' burst damage (like Death's Dance) and CC (Merc Scimitar getting a buff) with reasonable prices attached to them (less costly builds on champs that are purposely fed/farm more than most other positions).
The decisions made, with no explanation for "why", really does get me confused. If we could only get an explanation, that would be lovely. It feels as if you are simply nerfing mages for the sake of change/allowing marksmen be more noticeably powerful compared to other champs for the "Marksman Update" coming in Season 6.
So please, anyone from Riot, an explanation for the reasoning behind these decisions would be lovely.

(nerfed hp though)
etc.
bot lane is a bit better and if you look at it they are removing some raw damage in the form of AD and AS to compensate for more diversity in build path for ADCs. this will give them a lot less raw burst but significantly higher sustained damaged since the diverse build path features more lifesteal and crit. Before everyone jumps on the "but X wagon" let me state we are probably going to see marksman and
be terrifyingly OP for the next couple months but eventually the game will be in a better place overall because ADCs will have more than 1 build path with 2 legitimate items for each part of their build path similar to mages.