Ranked Solo Queue Is Unfair to Support Mains
First off: this article is not about me, it's about a friend of mine. I jumped ship on support and became a mid main back in S3.
I have a support main friend currently sitting in Bronze 1 (where he's been for 3 years), but this guy is obviously at least fit for low Platinum. He knows his matchups, he consistently coheres to the role of whatever champion he's playing, he even makes several forays into the enemy jungle to deep ward and sweep. When I coached two Challenger teams in S4, it was still a struggle getting supports to do that.
I feel awful for the guy (I can't queue with him, I'm too high elo) because in Bronze and Silver, you can take a horse to water but you can't make it drink - it will only drown itself _just to spite you. No matter how well a support plays their role in the Gold Tier and lower, when push comes to shove, you're still just a support. You have baby items, limited gold and probably awful scaling even if you had items.
Personally, I'd like to see something to help supports matter more to the outcome of a game. Make the support-only items scale useful stats over 10-30 minutes spent not gaining CS, or better GP-10 on items. Every time supports have items strong enough that people actually fight over having the role versus not having it, they get nerfed into the ground.
end rant
only player with 4
games as your next-highest played with THREE
games, I honestly don't see how you've got any factual basis for a statement like that.
at 158.6 ). Your second-frequency support is
at 2 games. Judging by your CS disparity between some games and others, you also appear to be almost exclusively playing it in solo lanes. I also gather that by the fact that you've bought 0 sightstones and only upgraded 4 trinkets in the past month - further verifying the fact that you don't actually support.
or
being great examples) can only carry if you're already ahead or in a superior position than the other team. But in Gold (where I sit) and down, when people feed in lane, they feed 5 or 6 kills in the large majority of games. The problem with so many of these champs is that by the time those plays can happen, your team has very frequently already fed the other team over your head.