If you ever nerf Gangplank again
Make his ult semi global and have its range increase at each level becoming global at max rank. This way he can't ult bot early/mid game and collect assists/kills while also winning bot lane at the same time
Make his ult semi global and have its range increase at each level becoming global at max rank. This way he can't ult bot early/mid game and collect assists/kills while also winning bot lane at the same time
If they nerf/change anything it'll be the fact that his silver serpent mechanic is now being completely ignored because Bandit gives you more gold for shooting the other guy, and it's up literally every time your Q comes up. It used to be a choice for GP, farm or harass. Now you can do both. 10 gold plus harass against the other guy they can't dodge? Or minion plus two gold when you could have just had the 10 gold from bandit AND the minion?
[{quoted}](name=NMF Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=tPdm0NVc,comment-id=0000,timestamp=2016-07-29T16:39:05.880+0000)
his silver serpent mechanic is now being completely ignored
I'm confused. Who would ever ignore farming silver serpents?
[{quoted}](name=NMF Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=tPdm0NVc,comment-id=0000,timestamp=2016-07-29T16:39:05.880+0000)
If they nerf/change anything it'll be the fact that his silver serpent mechanic is now being completely ignored because Bandit gives you more gold for shooting the other guy, and it's up literally every time your Q comes up. It used to be a choice for GP, farm or harass. Now you can do both. 10 gold plus harass against the other guy they can't dodge? Or minion plus two gold when you could have just had the 10 gold from bandit AND the minion?
It's been that way all season tho
And riot doesn't typically make major changes to champions due to mastery interactions, they tend to balance them around it.
That would just cause GP to become a midlaner only, while being intended as a toplaner.
GP ult isn't the bad part about him.
The bad part is he has a kit that lets him super farm for almost nothing, while zoning a melee opponent hard, and can easily escape from most bad fight situations.
You don't like his ult hitting other lanes? Get your top laner to fight aggresive and smart and force him to ult top lane to stay alive.
GP ult isn't the bad part about him.
The bad part is he has a kit that lets him super farm for almost nothing, while zoning a melee opponent hard, and can easily escape from most bad fight situations.
You don't like his ult hitting other lanes? Get your top laner to fight aggresive and smart and force him to ult top lane to stay alive.
No, his ult is one of GP's many bad parts. He's a ridiculously broken design. Free harass with almost no counterplay for melee opponents (and can still lane fine versus ranged ones) making him a good laner, scales into an incredible late game hypercarry who can nearly one-shot a squishy with two abilities, is given more gold for farming and wave clearing than any other champion so he can reach that late game sooner, and an ult which can influence the map early in the game to help snowball his team. Top it off with the ability to shrug off crowd control and damage with a powerful burst heal and cleanse.
Gangplank is essentially the Azir of top lane, a top laner without any real downsides to picking him who can bully lanes while also scaling much better than almost any other top laner.
Just saying everytime I've fought new GP I've never said oh man theres that ult again.
No I say "How the hell am I supposed to take these barrels out!?" I mostly play tank tops with poke or team utility so I have a pretty rough time with him.
The only solution I have found is play the long game because his late game falls off hard. Atm the barrel is just way to overloaded and needs to take a hit somewhere. Like make it a mana skill to force smarter barrel farm OR zoning. Maybe take away hiw speed boost on barrel smash so he isn't so damn safe to play with free farm AND a heal/qss built into kit.
My definition of long game is like 40+ minutes and most everyone, enemy and allies alike have all their items or just about. Once you get to a point where GP hyper farm doesn't mean anything he starts showing his weaker side.
If you were thinking mid to semi late where he has everyone outfarmed and itemed then I agree he is stupid strong.
Also remember I'm at lower elo where we play a much differently paced game than high elo ahere lots of people don't maximize their leads like they should.
The only solution I have found is play the long game because his late game falls off hard.
lol?
For my top choices. I end up outscaling his dmg with tank stats and tanky champs.