As soon as the adcs get nerfed

Succubús GF··4 votes·557 views

Tanks will dominate heavily. Which is why I'm so reluctant about making adcs bad bc I kid you not you will see a malphite in every game doing more damage than anyone else. You will see p much every tank just crush the fuck out of kiddies and its like you cant HAVE both, you cant burst while straight up having over 4k hp. Like it just doesn't add up

13 Comments

Critmaster Garen4 votes

{quoted}

Tanks will dominate heavily.

i have serious doubts about that. juggernauts, skirmishers and apc have no issue dealing with tanks right now.

the issue is marksmen shredding whole teams to pieces, while these other carries are busy dealing with the tanks, because they cant get past the tanks in time to deal with said marksmen. thats the current situation. i can only speak from my pesonal experience, but i can confirm tanks arent immortal and marksmen arent the only ones who can kill them.

i have yet to see a skirmisher, jugg or apc (mainly Azir Cassiopeia ) lose to a tank in a 1v1 by midgame.

the same goes for divers. theyre very well equipped to grind down tanks.

marksmen, especially with supports at their side, are just outscaling other types of carries way too fast and way too hard. apart from being overtuned themsleves, they also benefit the most off the current enchanter itemization, and tank protection.

its time they get taken down a notch and brought back in line with other carry types. they should have never been buffed from their state at the start of the season. at that time they had issues due to 12 minutes average game times, and repeated 5 man ganks into their lane. not because they were to weak themselves.

Succubús GF1 votes

APCs have two items tops to do any damage So that seems to be false.

i have serious doubts about that. juggernauts, skirmishers and apc have no issue dealing with tanks right now.

okay but item 3194 EXISTS and will 100% make a tank win the 1v1. You ever been ulted by malphite as literally any ap champion without a dash? It's like instant death.

i have yet to see a skirmisher, jugg or apc (mainly ) lose to a tank in a 1v1 by midgame.

Critmaster Garen4 votes

{quoted}

APCs have two items tops to do any damage So that seems to be false.

okay but item 3194 EXISTS and will 100% make a tank win the 1v1. You ever been ulted by malphite as literally any ap champion without a dash? It's like instant death.

Azir is currently one of the srongest mid laners in the game. i dont know where cass is right now, but she was recently a highly contested pick. might have been nerfed in a recent patch.

however, while adaptive helmet is a thing, it doesnt seem to stop apc from carrying games. its like a counterpart to randuins for tanks, when it comes to mitigating sustained magic damage. apc are still capable of killing tanks despite adaptive helmet.

even then, there are still skirmishers, divers and juggernauts who are easily capable of fighting and taking down tanks.

Fiora Riven Jax Irelia generally dont have issues fighting tanks when they hit 2 or 3 items.

the reason champions like Darius gets shit on by tank cc is because he gets dismantled by the enemy marksman while hes trying to get past the tank. its not the tank himself that he cant fight. its just hat he gets taken down by other carries in the few seconds while hes unable to act due to cc by tanks and enchanters. and even when he gets past the enemy tank, it takes too long to chew through the shield spam on the enemy marksman.

if marksmen would deal 25% to 30% less damage, then he might have a chance to get rolling and build stacks before he gets blown up by ranged auto attacks.

ModWulf Helhammer1 votes

You are naming the precise kind of AP champion that is designed to take down tanky targets. They are functionally the equivalent of an ADC in that matter. Of course they are going to take down tanks quickly!!

And if fighters like Darius are getting killed before they get to the enemy because they are being peeled off, that's a problems with peel comps, not the amount of damage being done. Peel is supposed to be the exact weakness of juggernauts like Darius -- they shouldn't be immune to it.

Critmaster Garen1 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=tLNz3XHE,comment-id=0001000000000000,timestamp=2017-11-06T18:17:57.857+0000)

You are naming the precise kind of AP champion that is designed to take down tanky targets. They are functionally the equivalent of an ADC in that matter. Of course they are going to take down tanks quickly!!

And if fighters like Darius are getting killed before they get to the enemy because they are being peeled off, that's a problems with peel comps, not the amount of damage being done. Peel is supposed to be the exact weakness of juggernauts like Darius -- they shouldn't be immune to it.

peel on its own isnt the problem.

its a combination of peel and adc damage. its about the amount of damage the darius takes from marksmen while he gets peeled and disabled by tanks. juggernauts should be somewhat vulnerably to peel, but the damage of marksmen right now is unproportional to other carry types where even single cc abilities are deadly.

right now adc damage is way too high, that even small to mediocre amounts of cc disable him long enough to die to a marksman like twitch before the cc runs out.

of course i mentioned azir. apc are sustained magic damage threats. theyre very well capable of replacing marksmen on a team, if marksmen wouldnt deal absurd amounts of damage and just werent the better option all around like theyre now.

LethalTempo Jhin1 votes

Find proplay data:

  • 7.11/12/13 was a bruiser top, jungle carry and melee support mostly meta

  • 7.14/15 Cho'Gath/Maokai become a very strong toplaners, carry junglers start to disappear.

  • from 7.16, meta was mostly the same as was at Worlds

Ventira3 votes

Literally all they have to do to make things better is stop letting adcs get to endgame build faster then literally everyone else.

(Seriously, their builds are the cheapest among all champ archetypes.)

ModWulf Helhammer2 votes

Well that's just wrong:

item 3031 item 3094 item 3087 item 3006 item 3036 item 3139 : 15900

item 3068 item 3083 item 3001 item 3047 item 3143 item 3075 : 15550

item 3165 item 3151 item 3102 item 3020 item 3135 item 3089 /item 3285 /item 3157 : 16550/15950/15650 depending on that last item

item 3748 item 3071 item 3742 item 3111 item 3193 item 3065 : 15800

So aside from 2 AP builds, the most common ADC build is the most expensive.

Succubús GF1 votes

That adc build is cheaper than mages so idk 100 g less for an almost all defensive build.
You also don't realize that in a duo lane they'll get more kills./;kill participation and get more gold while also having the weakest turret giving first turret blood spikes their power even more. You fail to see that it isn't just a matter of flat gold. it is wht objectives are surrounding the adcs to become more hypercarry faster

Ventira1 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=tLNz3XHE,comment-id=00000000,timestamp=2017-11-05T00:40:59.201+0000)

Well that's just wrong:

item 3031 item 3094 item 3087 item 3006 item 3036 item 3139 : 15900

item 3068 item 3083 item 3001 item 3047 item 3143 item 3075 : 15550

item 3165 item 3151 item 3102 item 3020 item 3135 item 3089 /item 3285 /item 3157 : 16550/15950/15650 depending on that last item

item 3748 item 3071 item 3742 item 3111 item 3193 item 3065 : 15800

So aside from 2 AP builds, the most common ADC build is the most expensive.

Generally for adcs, their hyper-carrying starts at three items, generally IE, Shiv, (boots which aren't including in the count), and (insert second zeal item here), which combined is cheaper then almost every other 3 item+boots build.

ModWulf Helhammer1 votes

Why don't you actually play ADC first, then come and talk about what kind of items they need to kill stuff.

Yeah, they can kill squishy stuff, if they can reach them, and yeah, they can kill tanks if the tank is doing literally nothing while the ADC is freefiring for several seconds, but they aren't taking over games at just 3 items (unless said 3 items are bought at a significantly earlier time because someone decided to feed them, at which case the problem isn't ADCs, it's that you fed an enemy carry)

Ventira1 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=tLNz3XHE,comment-id=0000000000010000,timestamp=2017-11-06T18:01:53.579+0000)

Why don't you actually play ADC first, then come and talk about what kind of items they need to kill stuff.

Yeah, they can kill squishy stuff, if they can reach them, and yeah, they can kill tanks if the tank is doing literally nothing while the ADC is freefiring for several seconds, but they aren't taking over games at just 3 items (unless said 3 items are bought at a significantly earlier time because someone decided to feed them, at which case the problem isn't ADCs, it's that you fed an enemy carry)

I literally play only support, so I am constantly interacting with adcs more then any other role besides adc itself. I think I know how ridiculously fast they can start shredding through teams, because I'm constantly hovering around them.

And again, my argument is that ADC's hit their scary phase FAR faster then any other role because for some damn reason, their three primary items are cheaper then equivalent items for any other role except support. Which is ridiculous, because adcs are supposed to be late-game nuclear bombs. They hit nuclear bomb status at early mid-game if they get so much as one kill and their team secures tower FB.

FOR JUSTICE2 votes

I wouldn't say cheapest, but rather because of their wave clear can get gold pretty easily RIP if they find a few jungle camps

item 3087

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