I seriously want to know, Riot
who the hell thought that bringing in the system that ruined WoW, would be good for League??
We all know who the culprit is (GC), but I want to know why Riot deemed it okay for their game.
Because honestly, it's crap and only gonna bring League down into a black hole like the other one.
Our rune and mastery system was **FINE. **We didn't need all this crap. And using crap instead of the other word just to not offend people, here is what I deem is crap from this system:
- Loss of hundreds of rune combinations, including health, armor, magic resist, and more.
- Loss of unique mastery combinations, including having a set of THIRTY to choose from, now it's only a set of SIX, and a very crappy one at that because you can't take defensive "runes" for most champs anymore, they don't sync well.
- Customization in the new "runes" is complete crap, you basically can only choose a set that either completely stomps the enemy team or makes you useless, there's no where in between.
- Damage is way too high because of loss of defensive stats
- AP got tossed to the side again, thanks to Riot's bias against them (argue all you want, this is an absolute fact that they love their AD!) Including that they didn't even give us a magic pen rune for mages and others that are more penetration than actual burst.
- Games end even quicker now than before because of snowballing out of control. If you are the unlucky one to have a 4 man bot dive in less than 10 minutes, you more than not just lost the game.
- Turrets are still like paper, one back and you either almost lose all of it or it's gone in just one trip.
Riot, did you even think that this would be okay? What in the world were you guys thinking when you put this crap in? I want to hear you say it because honestly, it's awful. Listen to your playerbase and take this crap out before it's another Dynamic Que fiasco.
It's getting more and more frustrating with every decision that you all make.** And no, it's not all good for the game.**