Ok i have no idea why people are complaining so much, just present a productive and constructive argument for the sake of the argument. First of all i love the addition of the 2 new items (spellbound and twin shadows) into the AP itemisation. But the rest of the changes seem rather confusing to me. Mages always had difficulty getting MP (hence why they maxed out MP in old runes system) and since MP is now more cost-efficient after the introduction of new rune system, this issue has progressively gone worse. Like for example, mages and assassins work similarly because both have the burst to kill the squishies. The major difference is that mages excel in range burst (with pre-kiting involved) whereas assassins excel in single target assassination and then having enough mobility to pick that target and escape relatively safely.
Now the issue is that the 3 lethality items are very cost-efficient (slot wise and money wise) and provide all the necessary stats an AD assassin could ever want. Compare this with sorcerer boots (great item but not very slot-efficient) and the old liandries (300 health + DOT passive (not very helpful to burst mages especially those that rely on kiting like velk). But even so, every other mage build landries regardless of the fact if they had any DOT damage in their kit or not because the flat MP was way too valuable now to let go. I remember taking like 13 MP runes and then just building sorcerer, completely neglecting liandries but that is also not an option anymore. What does riot do to solve this issue?
They add MP to the new morello. They take the mana and the mana passive from it, as well as 20AP and slap 300 health and a better GW passive on it. Now i don't know if you're an AD or AP fan but think about this logically and constructively. Which of the 2 set of stats would you want as a burst mage (300hp + perma GW) v (400 mana, 20% mana upon takedowns + 20 AP + 200gold + conditional GW)? My whole point is that the addition of MP in an item that is suppose to counter sustain-champs is a very bad idea. Mages need that MP regardless of the fact that the enemy is sustain champ like akali, vlad etc or not.
Now it is not as bad as i make it out to be because you can always purchase the ingredient (shadow orb) but the issue still remains that this does not get rid of the restrictive mage buildpaths that riot intended to do. Basically lost chapter will always be any mages first item because of the fact that it builds into 3 items but i am pretty sure that most players will build shadow orb either before they finish their first item or after and keep it with them until late-game unless they seriously needed GW before. it's just a waste of a slot to have an ingredient for a long time. I don't want to opine on the rest of the changes but this MP change seriously needs to be looked at and the stats that new morello provides together with its price are terrible. Someone in the riot's maths department needs to do its maths properly