@Riot, why do you always just plump every single ability into a new champion?
Is it too much to ask for a simple designed champion? One that has a nice balanced kit without it being overloaded? Think Nami- she has a skillshot to land her stun but is pleasing to the eye when hit, a unique heal/damage spell that bounces off others, an AA slow and damage increase, movement speed increase on her or allies, and a fun wave ult that knocks up enemies. Something like that. Why can't you make a new champ like her without plopping everything into their kit these days and calling it a day without balancing it accordingly? Because now a days we get all this:
-Slow -Stun -Dash or Leap -True damage -Invulnerability -High mobility -Defensive mechanisms (like stupid windwall) -Being untargetable -Shield -Heal themself/heal whole team -Knockback/knockaway -Zone that a champ can't leave -Attack speed/damage steroid -Defensive shred (like Garen's new E)
I might have missed some but the idea is still there- Riot, you keep packing everything into the new champions, and while it was cool when it first started, it is getting annoying and tiring now to see it on every new thing you come out with now. Can't you make a nice, simple, fun new champion without every disgusting ability slapped onto them?
Please?
Unique skillshot snare
Some bushes
A shield place able on allies or yourself
A summon that can knockup, interacting nicely with the rest of his kit.
basic ms passive.
Skillshot Q with burst/dps
W knockup
E zoning tool and burst with W
R mobility/terrain generation.
magic damage DPS passive
AOE stun Q with a size increase
W buff to passive
E mobility/roaming tool
R AOE damage with a knockback and a slow
is overloaded
type champions, you are going to be waiting a very long time.
slow, stun, heal, movement speed buff, attack steroid, inescapable zone CC, mobility, % max health physical damage, % max health magic damage, true damage