@Meddler, I know you don't like listening to people, but can we save Poppy?
You don't like her because she's so tanky and does so much damage while building tanky. So, instead of gutting every aspect of her kit and making her more and more generic with every patch, can we intelligently nerf her?
Change her W passive to only be active while she's below the health threshold, and entirely remove the first half of the passive. Now she gets tankier only when she's low health, but drops to low health a lot faster if she messes up. Lower the number a bit, so that she can actually die, and her W isn't making her into an unkillable monster anymore.
Second, take a lot of base damage out of her Q, and move it into AD scaling. Even tank Poppy will have a bit of AD, so she'd still have a good bit of damage, but it wouldn't be overbearing. Now people who play bruiser or assassin Poppy have options, while tank Poppy can still be a thing and be effective without being overbearing.
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W - Steadfast Presence Passive: Now only grants bonus resists while BELOW 40% health (25%, down from 30%).
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Q - Hammer Shock: Now deals 30/45/65/75/90 (+90% bonus AD) + 2% (+1% per 60 AD (with my usual build, I have ~300 AD, which would come back to the 7% it originally had)) of the target's max health.
Bam. Now, we can give back a bit of E range, and Poppy is fixed, without sacrificing even more of her unique kit (the AA reset on passive anyone?).
But then, I know you don't really listen to anyone but yourself, so I don't know why I bother.
Oh, and, I'm not just some random person saying all that. >.> Poppy is one of my favorite champs.