What if Critical Strike only applied to bonus armor/health, making it more effective against tanks
like % bonus armor pen
This allows ADC's to :
Not burst squishies and assassins Have predictable consistent damage per second Still be effective against tanks Not depend on RNG luck ( for the sake of both sides)
In addition, Riot can tune how different ADCs scale more consistently and they can also come out with more interesting utility-based ADCs that don't overshadow other ADCs. Right now, ADC's do so much damage Riot can't afford to give them any more fun mechanics/ utility because it'll break em.
I know what some of you are thinking; ADCs are already bursting tanks. The thing is, both are currently overtuned. With this change, I think it will bring more balance to the game.
http://apollo-na-uploads.s3.amazonaws.com/1429493928748/LeagueRoles2.jpg
(who are indeed designed to destroy tanks) and
are still a thing. Adding more "weakness" to tanks would only make them irrelevant. Best idea is reducing the crit bonus damage from
by 20% (toning it down to 30%), making each zeal item having 20% crit instead (and maybe toning down the movement speed too), aand not making RFC + Shiv proc together (unique passive)
an more needed option in their builds.
