[{quoted}](name=Dark Nephthys,realm=NA,application-id=3ErqAdtq,discussion-id=J0jInUfW,comment-id=000100010001,timestamp=2018-04-22T06:39:35.880+0000)
It's funny though, a large amount of the community complain about games ending to quickly and snowballing is a massive problem in the game right now. So what do they do? They nerf mage's waveclear which makes stalling even harder and the game will become even more snowbally.
Well the thing is, waveclear isn't enough to combat snowballing and extend games atm in solo queue. It can work if the losing team has a lot of waveclear, but most solo queue comps aren't made to do that.
However, something that a lot of people overlook is that these nerfs don't even affect stalling at all when you're at your inhib towers, until the enemy gets baron, which is supposed to counter waveclear comps anyways. Its trivial to clear a wave and go back for mana and make it back in time for the next wave.
What I'm trying to say is that the mana nerfs will likely not affect game time or snowballing at all. It'll just prevent the mage from perma clearing at their outer towers.
If you wanna lengthen games, you have to slow down scaling and objective taking, not non interactively avoid losing.