Towers need a MAJOR buff

GreyfellD··9 votes·825 views

Towers need to do damage that does the same amount of true damage REGARDLESS of barriers/shields etc. So that people cannot just 4 man dive a lane continually and all 4 survive. League has the weakest towers of any MOBA and they might as well not be there. Its not "fun" or "interactive" to constantly have unfair fights because towers are too weak to protect anything. Riot might as well take all the towers off the map at the moment because its not like they are actually doing anything useful.

7 Comments

Cybernetic Ghost3 votes

Towers aren't really that weak. Everyone just sucks at protecting them. No one ever clears minions unless its a huge group. Unless you get hit by an enemy team member, the towers will just keep shooting the little critters. This is why there is a perception that the turrets are weak. Plus the AI is terrible.

Its All Skillzz3 votes

[{quoted}](name=Cybernetic Ghost,realm=NA,application-id=3ErqAdtq,discussion-id=t9uNMkAz,comment-id=0000,timestamp=2018-03-29T06:34:18.292+0000)

Towers aren't really that weak. Everyone just sucks at protecting them. No one ever clears minions unless its a huge group. Unless you get hit by an enemy team member, the towers will just keep shooting the little critters. This is why there is a perception that the turrets are weak. Plus the AI is terrible.

i mean i got dived by a lvl 4 master yi when i E under my tower as ezreal he ate my W and Q and then killed me an walked away taking 2 tower shots and then meditating an surviving.

RedEve1 votes

You've basically said the one thing that people are missing. They don't need a damage buff they need to fire the blasts faster

Cybernetic Ghost2 votes

This is what I would change, honestly. Have their attack speed increase based on the number of minions that are near it, up to a cap. Have this rate increase faster if champions are close by. I would up the damage slightly as well--damage is a little weak but functionally the towers are just too slow for how much damage they actually put out.

Von Everly1 votes

[{quoted}](name=Cybernetic Ghost,realm=NA,application-id=3ErqAdtq,discussion-id=t9uNMkAz,comment-id=0000000000000000,timestamp=2018-03-29T19:28:52.745+0000)

This is what I would change, honestly. Have their attack speed increase based on the number of minions that are near it, up to a cap. Have this rate increase faster if champions are close by. I would up the damage slightly as well--damage is a little weak but functionally the towers are just too slow for how much damage they actually put out.

So basically the Nexus tower from Twisted treeline but with more health and damage?

Von Everly1 votes

[{quoted}](name=Anti Arceus,realm=NA,application-id=3ErqAdtq,discussion-id=t9uNMkAz,comment-id=00000000000000000000,timestamp=2018-03-29T20:58:43.359+0000)

Or you could just have every tower in SR be like the Nexus tower from Twisted but with more health.

Mhihnj1 votes

Was Yi at full hp?

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