Tanks and Healers - The Decommissioned Ships of League
Seriously, the amount of damage is ridiculous. Speaking as a support main, you don't get time to heal/shield people anymore before one shot boom and they are dead at late game. AD champions are worst offenders at this and I cannot seem to make people understand that blowing people up in one shot, may feel good for you but its just going to frustrate the other team and potentially make Riot lose people. The amount of reaction time needed these days is absurd and Riot needs to understand that we are not all Korean and make this game fun again across ALL skill levels and not just the top 10% of the game.
The only ridiculously tanky champions I see these days are champions like Darius that seem to get the best of both worlds. If you compare this to naval combat. You have Dreadnoughts (Tanks) and you have Battleships (Bruisers), why would you ever need a dreadnought when a Battleship has...
- More mobility -
& 
- More damage and quicker reload (resets) -

- Good CC on a low cooldown -

Literally the ONLY reason you can take a tank these days is for large AOE CC, like
or
but most supports & mages can do that easily and be MORE useful (looking at you
and
) so the main strength of a tank has been taken away by overloaded terrible new champions.
So what edge do tanks hold now?
Since
exists and is getting free buffs to appease ADC mains of her and can easily melt tanks. (An anti-tank ADC is ridiculous in my opinion since ADC's naturally counter tanks anyway and are supposed to do their damage from relative safety and capable of kiting) then the "Dreadnought" class has been pushed far and far into the backgrounds to make ways for Battleships.
Yet Riot seem to think that overpowering
will fix the issue when the problem is a MUCH larger one and tanks will continue to be irrelevant. They can occasionally work but also pro-players pick them as well which means that Riot have to keep them weak, look at what they've just done to
because of pro-play. Tanks will never be as balanced as they can be. (They can be devastating if used if used in a coordinated team but not in solo Q so Riot has the choice of keeping them a "pro only" class they need to continually tweak around with or change their function so they can be used universally)
There are only a few solutions I can suggest
- Nerf the damage of everything bar champion kits (Items, Summoner spells, runes)
- Rework
so that she doesn't destroy tanks with 0 effort. (Suggestion: Vayne is a HUNTER so what about a kit that allows her to easily pick off isolated enemies, kinda like an ADC version of Kha'zix... I don't know, I'm not a designer but nothing about her screams "Giant-killer" or "Anti-tank" anyway) - Reduce the game changing nature of tank CC so its not as desirable or more "niche" for pro-play rather then a necessity.
- Give tanks the unique cross-tank ability that they can produce auras (I know Riot, you hate them but they DO serve a purpose in other games and could help here) that buff other champions so it feels like they are more "Command ships" then worthless "Dreadnoughts" drastically improving their usefulness.
I cannot take credit for the idea of giving tanks "Auras" because I've seen it in Star Trek: Online. That game also had a massive problem with damage creep and DPS was the only important thing in the game. Cryptic tried to remedy this by reducing damage and providing their tank class of ship (Cruisers) with the ability to use a comm array, to increase their value in combat and buff other ships in battle. It was a clever idea and I'm suggesting that the same thing could work here since Riot are never going to nerf damage down clearly but it would allow tanks to serve a more useful purpose in teamfights.
. Those champions are not allowing you to play the game, either by poking you from safe distance or by stunning you for a god damn year. Difference however is that tanks SPECIALIZE AT NOT LETTING YOU PLAY. Wanna push? well to bad I am standing under tower with my incredible wave clear that riot gave me for fuck knows what reason and if you try to hit my tower im gona burst you with my extremly powerful long CD base damages. Oh you wanted to run away from gank? let me just stuck lock you for fucking eternity. I would rather play against 70% win rate riven, knowing that I will be able to play my game than 30% wr malphite because I know that as melee bruiser main, once he buys this
, I do not exist in the game anymore.
exist ?
I never get near enough to anybody since everyone just plays mages and Adc's in every role.
before he gets one shot and then the fight starts.

and are fed, your just gonna get CC'd and slapped for half your hp (if your lucky)...
