Why do AD champions get everything better?
They get better mobility, better damage, better and more cost effective items.
Is anyone else bored of this constant AD circle jerk that Riot has?
They get better mobility, better damage, better and more cost effective items.
Is anyone else bored of this constant AD circle jerk that Riot has?
Because magic isn’t real
Magic exists, but we have no mana and Riot removed mana potions
I am bored of the AD bias too.
I'm bored of the Boards circlejerk tho
This is the biggest circle jerk I've ever seen and the funny thing is they're completely wrong. Even Kaisa builds AP now because AD items are so trash compared to AP items. Varus builds AP if he can. Ezreal buys Archangel's Staff.
Zhonya's Hourglass is one of the best items in the game, and I would much rather have it than either Maw or GA. Mages additionally have a lot of their items come with health as well as a sizable chunk of AP. Morellonomicon is also one of the best items in the game right now. It gives you 300 health, 80 AP, PLUS it gives you Magic Pen AND on top of that Grievious Wounds. On the other hand this extremely hated Duskblade comes with GASP 55 AD, 10% CDR, and Lethality. I would much rather have the 300 health than the measly 10% CDR. Also it gives between 30-200 dmg on the passive so on average about 120 dmg. That 120 extra damage is just barely a third of the health Morellonomicon gives.
ehm...don't forget nullifying orb working only with AP damage
NO AD BIAS [zombie-brand-clap]
i mean... lethality is armor pen and theres three items for it, we just have null orb and pen boots so we cant even opt into different boots without losing a lot of damage.
Even things out, they removed spellvamp, remove lifesteal too!
It's already evened out, any mage can buy Hextech Gunblade, which also happens to be cheaper than almost any other lifesteal item. Plus you can get 15% healing from Ravenous Hunter without buying anything. The fact is lifesteal is overrated for both ADs and AP champions. ADCs need sustain late game because they do their damage over time and each auto attack roots them in place leaving them vulnerable. AP champs do all their damage in quick combos or have very long range abilities and so don't need to sustain up as much. The few AP champs that want to have long drawn out fights usually have inbuilt sustain like Swain, Vlad, etc. Ryze is similar and buys Rod of Ages which gives a ton of sustain.
Mages can spam powerful moves from a distance and don’t have to heavily rely on AA?
Yes because AD champs don't have powerful ranged abilities... Cough
,
,
cough. Even
has a ranged whirlwind and has NONE of the mana problems mages have.
Darius has at most 425 range on his Q (so less range than every ranged Champion but Thresh and Urgot; substantially less than the typical ranged range of 550). His W is an auto attack with +25 range, so it has 200 His E was stealth nerfed from 550 to ~525 despite not officially appearing in any patch notes ever. His R has only 460 range and is coded as a dash, as such is interruptable by hard CC, and cannot be cast while rooted or hard CCed.
I was kinda with you until you called one of the most easily kitable, shortest ranged champions in the entire game, without a single skill at or surpassing the base ranged range of 550 [never mind that due to how they are calculated, ability ranges are always smaller than attack ranges as they are measured from the center, instead of the edge, such that 550 aa range > 550 ability range], an "AD champ [with] powerful ranged abilities"
Gonna add Garen to the list because of his 400 range ult?
Or do you want to actually be talking about these sorts of champs?

Yes because AD champs don't have powerful ranged abilities... Cough
,
,
cough. Even
has a ranged whirlwind and has NONE of the mana problems mages have.
Hell, 3 of the 4 champions you listed don't even have mana as a resource on top of it all.
When I think of darius I too think of hyper mobility and long range spells.
Oh wait.
Yes because AD champs don't have powerful ranged abilities... Cough
,
,
cough. Even
has a ranged whirlwind and has NONE of the mana problems mages have.
Um Gnar doesn't have any powerful ranged ability's. His rang is a joke compared to many others. its cooldown is simply too long to make any good use of it & its the only ranged ability he has.
DARIUS AND POWERFUL RANGED ABILITIES HAHAHHAHAHAHAHHAHAHAHAH
I meant his hook, it has deceptively long range for the animation size.
If a 535 Range displacement without damage is nowadays considered a powerful ranged ability, then everything is a powerful ranged ability.
when it doesn't match the animation and the hitbox is screwed up because Riot are shitty programmers, it does.
As Ashe I can literally Auto him from outside his pull range and never be caught. It's not even a funky hitbox.
If you can out auto range an ability, it is not "long range"
+
= op ranged abilities 100% nerf incoming
Mages can spam powerful moves from a distance and don’t have to heavily rely on AA?
What about the few ADC's that are heavily ability-based and can easily twoshot most non-tanks?
What about the few ADC's that are heavily ability-based and can easily twoshot most non-tanks?
Kai sa has unbelievably small auto range and so does vayne. Jhin forfeits attack speed for damage so it makes sense why he dishes out so much damage. And corki is more like a mid laner not really an adc.
Basically what I’m getting at is where a champion (any champ not ad or ap) excels in one thing they lack in another. Not every class/champ has it all.
Kai sa has unbelievably small auto range and so does vayne. Jhin forfeits attack speed for damage so it makes sense why he dishes out so much damage. And corki is more like a mid laner not really an adc.
Basically what I’m getting at is where a champion (any champ not ad or ap) excels in one thing they lack in another. Not every class/champ has it all.
Miss fortune, Lucian, Those kind of ADC's manage to shred through anything
Didn't crit get completely gutted like 5 minutes ago?
Didn't crit get completely gutted like 5 minutes ago?
Apparently some ppl got ways to overcome it. A 4/9 Draven with Conqueror 2 shoted me (I wasn't an ADC) when I was fed 2 days ago. How are they weak again?
A 4/9 Zoe with Aery 1-shotted me. How are mages weak again?
You see how completely meaningless arguments like that are?
Tfw Ad's can help contribute to vision control better than Ap's [sg-shisa]
BuT ZhonYA iS BrOkEN
1 good item on the AP side, doesn't make up for the 5-10 good or broken items on the AD side.
Also Zhonya isn't even a top 5 AP item, hell it's trash
"Zhonyas is trash"
We've reached a new paradigm of what circlejerk means.
It concerns me that there seems to be people thinking you're being dead serious.
Spellbinder: gives movement speed and activate to deal bonus dmg
Deathcap: gives ability power in addition to increasing AP dmg by 40%
Or u want Riot to introduce a new AP mechanic so mages would be nerfed and u can complain more about that.
What good is AP if you are dead in one shot by 
What good is assassination if your target can go invincible for your burst
[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=3FG29UIU,comment-id=000900000000,timestamp=2018-07-07T00:51:39.869+0000)
What good is assassination if your target can go invincible for your burst
You actually have to react in time and press a key to save yourself.
This however is a foolproof item, and once an assassin gets it, no mage in this game can burst through it. ( assuming they are not 3 levels and two items ahead )
You mean the fool proof item that has a specific trigger that can be forced where as Zhonya's can be saved for when you actually need it?
LUL good luck trying to proc maw without using in the process zhonyas.
That's the beauty. You can actually control using Zhonya.
If you know you have some kind of way of CCing an assassin (but really, what mage in the game has CC) or you can litterally poke the assassin with any magic damage when they are low (but really, what mage in the game can out range any of our sniper assassins) then you can force it by simple math.
If you really wanna have a point to stand on here, I would use
instead of
given that the trigger is legit dying and not just a health %
So u want an AP one shot item so Kat, Fizz, and Ekko can be more broken with the other assassins? Don't mention Zoe.
What would you want as a mage for an item?
Magic lethality?
Movement speed?
An item that gives a slow like duskblade? There is Hextech Protobelt-01, but u still need to activate it.
What if they make duskblade's dmg ability a need to activate? That way, it needs timing. Cause if you put cooldown to it, it would be hard to display both cooldowns of nightstalker and blackout. Or have one of the effects show like the baron buff.
Magic lethality?

spellbinder is so useless,it takes 100 cast for getting fully stacked
deathcap doesn't increase your AP damage by 40%,but your AP (your base damage is unaffected)
Spellbinder is useless cause it doesn't give health or cdr or magic penetration?
So u want your autoattack to do more when mages are more abilities based?
Or u want ur abilites to be as spammable as autoattacks with 1.80-2.50 attack speed? So braindead people can play the champion as well as u can. So you can use CC instantly?
What would make AP items better?
spellbinder would be a good item if it wouldn't take 100 spellcast for stacking (and since as you said yourself mage can't spam abilities as if they were AA,it's a big number),the problem it's that the effort you need for fully stacking it is not worth the reward,especially when all other items requies just a click
So u want your autoattack to do more when mages are more abilities based?
Or u want ur abilites to be as spammable as autoattacks with 1.80-2.50 attack speed? So braindead people can play the champion as well as u can. So you can use CC instantly?
when did i said something like that?
it's just that AD items are so strong,often they give a lot of offensive stats on top of defensive passives (ie.
),and their items have more variety
Spellbinder: gives movement speed and activate to deal bonus dmg
Worst item EVER
Deathcap: gives ability power in addition to increasing AP dmg by 40%
AP ratio's are all worse then AD because of this one item.
Or u want Riot to introduce a new AP mechanic so mages would be nerfed and u can complain more about that.
Nope, just want balance.
[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=3FG29UIU,comment-id=00090002,timestamp=2018-07-07T08:37:47.131+0000)
Worst item EVER
