Which rune do you think is too strong?
I personally think conqueror is too strong. It's so powerful because it gives you bonus adaptive, a portion of your damage becomes true damage, and you heal for that amount. I think it's pretty nice don't get me wrong, but it outshines a lot of other runes. There's no point in getting lethal tempo unless your character specifically benefits from attack speed more such as ashe for some crazy slows, vayne and gnar for insane health percentage damage. But even then, I feel like ashe, vayne, gnar can still do as good if not better with conqueror.
I think there are other strong runes for sure. Fleetfoot is not bad if you are willing to sacrifice the bonus adaptive, true damage, and heal from conqueror for the bonus movespeed and heal from fleetfoot. In some matchups fleetfoot Is really good compared to conqueror. Press the attack is great as well if you just wanna help increase the damage for you and your teammates if you aren't the main damage dealer. Thunderlords aka electrocute is good for small bursts of damage. All of these I don't think is as powerful as conqueror but is very powerful in their use respectfully.
Some runes however feel extremely weak such as aery. I guess I just think aery is weak because it's mainly for supports and not as good offensively, But If I was playing support, I just think the tank tree is better for the 10 percent heal and shield as well as guardian.
Either way, I miss the old rune system better. There was a lot more choice. I liked that you could start at level 1 with 1 percent crit. This made it so you didn't have to sacrifice a lot of ad for that 1 percent, and that 1 percent could actually have you win some fights sometime if it ever did proc, but if it didn't proc, you only sacrifice a point or two on ad which was not that much. I miss full ap runes or other cheesy but fun things you could do with the old runes. There was a lot more customization with the old rune system.
