Some thoughts and suggestions

Kyunsei··4 votes·1,927 views

I'll quickly post some changelist I though of, that might improve the game for the better.

Champion : Regarding Leona : Don't give her more damage, instead either look to increase her armor/magic resist or give her move speed whenever one of her mark is proc-ed. Incentive here is to give her way to get out after an all-in, as she currently can be out-standing when ahead, but pretty lackluster when behind.

All champion : Champion can now move through allied minions.

Item : New item : Reveal Orb item 1052 + 565 golds (total 1000 golds) 20 AP UNIQUE PASSIVE Reveal : Damaging a stealth unit diminish their stealth to camouflage for 5 seconds. (You can see them if you are within 550 range)

New item : Nullifying Armorshell Reveal Orb + item 3191 + 800 golds (total 3000 golds) 70 AP 45 Armor UNIQUE PASSIVE Reveal : Damaging a stealth unit diminish their stealth to camouflage for 5 seconds. (You can see them if you are within 550 range) UNIQUE PASSIVE Nullifying : Receiving physical damage from a source that was using a stealth or a camouflage withing the last 1 second gives your a physical damage shield equal of (30-150 + (15% AP)) that last 2 seconds. (90 sec CD)

Turret : Turret now deal adaptive damage between physical and magical, choosing the one that deal the most. Turret first blood : 300 golds --> 200 golds

1 Comments

ViciousSummoner2 votes

Leona's fine as she is right now. Buffing her mobility in anyway would only make her stronger.

Turrets already deal enough damage as is. Making them do adaptive damage would just be ludicrous by making defensive stats obsolete.

As for the stealth item, we already have these 2 here item 3187 item 3185 , but Rito refuses to bring them into Summoner's Rift for some odd reason. They somehow believe that item 3364 is enough to deal with stealth when in fact it does absolutely nothing unless you have a mass of non targeting AoE spells.

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