ADCs will complain about no counterplay when their damage is ranged, unavoidable and has no cooldown
lmao
lmao
This is why Jax is OP. He can dodge the 'unavoidable' AA's. Discuss.
[deleted]
What in the world are you talking about?
[deleted]
I don't recall making you ban evade.
[deleted]
I had to go looking through my post history, and can only assume you're referring to this; http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BLXiFE7p-10-worst-champion-on-619-that-are-basically-trollpicks?comment=0004000000010000
Would you prefer it if all ADC basic attacks worked like Ez' Mystic Shot?
No sense in complaining about a problem if you aren't willing to consider solutions.
you could make it so auto attack projectiles can be disjointed
or have them all work like Kalista where their AA stops if they lose sight of you
or just put more dodge spells in the game
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=spW6qYEU,comment-id=00000000,timestamp=2016-10-09T19:42:27.765+0000)
you could make it so auto attack projectiles can be disjointed
or have them all work like Kalista where their AA stops if they lose sight of you
or just put more dodge spells in the game
Or make it so they can be blocked like Pix' bolts. Still targeted, but minions and other champs can get in the way.
Or make it so they can be blocked like Pix' bolts. Still targeted, but minions and other champs can get in the way.
There would need to be some serious compensation tho.
And to give you an idea of what you described, look at
autos because that is exactly how they work.
There would need to be some serious compensation tho. And to give you an idea of what you described, look at
autos because that is exactly how they work.
Right. It could be done, but doing so would require massive levels of reworking that would make anything Riot has previously undertaken pale in contrast.
I mean i find it funny when
: OMG
is so op
Yet jinx just autos and becomes insta hyper carry
more like had a base 90% accuracy and reduced by 10% for every 100 range
Or you could side set them instead if having bullets being heat seeking.
lmao
Counterplay: Most ADC's lack a good mobility spell to escape (exceptions: Tristana, Corki, and Lucian to a limited extent, and Kalista's hops). Most ADC's lack peel to kite with (exceptions: Vayne, Ashe, Ezreal, and to a lesser extent Varus, Quinn, Draven, and Jinx) Most ADC's are squishy and easy to blow up (exception: Graves) Most ADC's lack burst damage to 100-0 you (more of a lack-of-strength than a weakness, but the point is ADC loses to burst and beats tank, it's like rock-paper-scissors) (exceptions: someone that's really fed [applies to any role in the game], Twitch, Miss Fortune, and to a lesser extent Quinn).
The counterplay to ADC's is any ability to get on top of them. Whether that's a gap-closer (zed, Leblanc), an initiator (amumu, J4), a flank (literally anyone), or a ranged CC skillshot (elise, Ahri) there are lots of ways to get on an ADC and if you do they're pretty much dead. The only hope for the ADC is for their allies to CC EVERY champion that got on them before ANY of the champions gets off their burst rotation.
There's a reason that ADCs frequently sit at the top of the challenger ladder. It's probably the role with the most pressure in the game. No other lane has as many 4 or 5 man ganks. No other lane has as many TP plays. No other champion is as solo focused during teamfights or by the enemy's fed Top/Mid whenever there's a chance. Any positioning mistake almost inevitably results in a lost teamfight.
To give perspective, I was an ADC main prior to this season (prior to dynamic queue). I went ADC/Top when it came out, and rapidly began winning more as Top than as ADC. I eventually started losing nearly every ADC game I played, so I recently switched to top/mid and have won more as mid after a full year hiatus from the role (with no games needing to 'get back in to it') than I was winning as ADC. Once you get to decent players, ADCs have it tougher than anyone else, I'm practically sure of it. Maybe in bronze / low silver ADCs get free reign because people don't focus them enough (to be fair, it was with ADC that I easily climbed out of silver to gold) but once people start focusing them it gets way too hard. You can't pressure any lead in lane (heck, read the Doublelift/Uzi talk ADCs blog, they say exactly that) and basically have to be able to win with just an even laning phase regardless of how many kills your allies give up. And you have to do that with 4+ man ganks repeatedly.
Counterplay: Most ADC's lack a good mobility spell to escape (exceptions: Tristana, Corki, and Lucian to a limited extent, and Kalista's hops). Most ADC's lack peel to kite with (exceptions: Vayne, Ashe, Ezreal, and to a lesser extent Varus, Quinn, Draven, and Jinx) Most ADC's are squishy and easy to blow up (exception: Graves) Most ADC's lack burst damage to 100-0 you (more of a lack-of-strength than a weakness, but the point is ADC loses to burst and beats tank, it's like rock-paper-scissors) (exceptions: someone that's really fed [applies to any role in the game], Twitch, Miss Fortune, and to a lesser extent Quinn).
The counterplay to ADC's is any ability to get on top of them. Whether that's a gap-closer (zed, Leblanc), an initiator (amumu, J4), a flank (literally anyone), or a ranged CC skillshot (elise, Ahri) there are lots of ways to get on an ADC and if you do they're pretty much dead. The only hope for the ADC is for their allies to CC EVERY champion that got on them before ANY of the champions gets off their burst rotation.
There's a reason that ADCs frequently sit at the top of the challenger ladder. It's probably the role with the most pressure in the game. No other lane has as many 4 or 5 man ganks. No other lane has as many TP plays. No other champion is as solo focused during teamfights or by the enemy's fed Top/Mid whenever there's a chance. Any positioning mistake almost inevitably results in a lost teamfight.
To give perspective, I was an ADC main prior to this season (prior to dynamic queue). I went ADC/Top when it came out, and rapidly began winning more as Top than as ADC. I eventually started losing nearly every ADC game I played, so I recently switched to top/mid and have won more as mid after a full year hiatus from the role (with no games needing to 'get back in to it') than I was winning as ADC. Once you get to decent players, ADCs have it tougher than anyone else, I'm practically sure of it. Maybe in bronze / low silver ADCs get free reign because people don't focus them enough (to be fair, it was with ADC that I easily climbed out of silver to gold) but once people start focusing them it gets way too hard. You can't pressure any lead in lane (heck, read the Doublelift/Uzi talk ADCs blog, they say exactly that) and basically have to be able to win with just an even laning phase regardless of how many kills your allies give up. And you have to do that with 4+ man ganks repeatedly.
Top lane mains would quit the game if they had to deal with 5 man ganks every game.
Top lane mains would quit the game if they had to deal with 5 man ganks every game.
Well, given that I am now a top lane main after that debacle, I don't know. I doubt I'd quit. The big thing is your bot lane is a lot more likely to be able to punish the enemy team for committing so many resources.
I don't mind getting 5 man ganked as ADC terribly (I mean it sucks, but it isn't the end of the world) IF my top and mid at least get good turret damage down. If you put 5 people top, our ADC should take at least 1 turret and get damage on the second. With 2 champions there already, and the ADC having the best turret damage, it should go pretty quickly.
When you play adc and you face nocturne, zac, fizz/zed, yasuo or anyone else who can easily gap close you while ur team doesn't peel for you, u shall feel the sorrow :(
But yeah i have no comment on
or 
They deserve everything