regarding deaths dance

Woook3r··2 votes·169 views

I think it should delay more dmg, but amplify it. So 15-20 percent gets converted to a bleed which is amplified by 30%.

Example: If you take 2k in burst dmg, then deaths dance converts that to 1.6k and a 520 dmg bleed for 2.1k dmg in total. Deaths dance delays, but amplifies dmg. Its an item that helps you duel an assassin, but is less likely to deny the assassin a kill. Its more likely that both the assassin and the assassins target die together than one of them comes out on top.

I like what this item would do because if someone feeds zed three kills coming out of lane, zed currently doesnt even have to respect me or my dmg. He just wipes me out. Thats aggravating because he has a very strong laning phase when he gets ahead. His lead isnt entirely due to skill (although give him some credit) and it makes me mad that I cant do anything when he just blows me up. This item is something I could build into to make zed at least respect me as a target that he can certainly kill, but also that he might have to suicide to eliminate.

It also makes the adc very sensitive to poke dmg because it actually amplifies dmg taken. So it doesnt have a perfect side effect profile, so to speak. Its not going to be overpowered and used in every game. It just give the adc a short "Im dead but not useless" moment that would be very satisfying but also balanced.

2 Comments

ModWulf Helhammer2 votes

The purpose of the item is to keep you alive in prolonged fights, as you are taking less up-front damage then your opponents. It's not made to be an assassin counter, not souls it encourage you still dying when the item does its job

Woook3r1 votes

{quoted}

The purpose of the item is to keep you alive in prolonged fights, as you are taking less up-front damage then your opponents. It's not made to be an assassin counter, not souls it encourage you still dying when the item does its job

Thanks, I always thought of it as anti burst.

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