[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=snwA6JnE,comment-id=000000000000,timestamp=2019-04-24T23:47:51.248+0000)
Win rate really isnt an accurate measure of strength for most champions. Especially not Ryze, who is still a high value pick in competitive and high elo and has very good performances on his dedicated player base. The average win rate only really tells you how well the average player (e.g not a dedicated player) can do with them, and it's only something you should consider if it's unusual (e.g a very low skill floor champion like Garen having a 46% winrate), or a very sudden spike in performance either way (if Vayne dropped to 40% overnight).
Ryze is essentially balanced at 43% because he is balanced around his best players and not someone who plays him occasionally. This is hard to explain to people because they really like to center around the idea that a 50% automatically implies presence.
ADC has always been like that.
If you don’t use winrates which are the only available statistics to judge a champions performance then you are just rolling dice to decide what champions are buffed and nerfed.
Or you are adjusting based on feelings. Neither of which is a practice of good balance in a game.
So either situation ends up with major inbalance.
And yes. Adc has always been like that. Hence balance is not even close to good at any point in this game.