Please buff tank junglers
this item is total garbage. Atleast add some % damage to monsters.
this item is total garbage. Atleast add some % damage to monsters.
Believe my top lane tanks need that to be buffed, as well.
I'm so glad this is being talked about. Sick of playing second fiddle to the Xins and Khas of the world for picking Malphite or Amumu.
You realize that Amumu and Malph both shit on Xin and Kha late game right in teamfights?
You realize jungle is an early game role?
You realize that what jungle does is dependent on what is meta for it?
Tanks, assassins,divers, skirmishers and even a few mages all exist in there.
.....Even a marksman.
Right now its early game focus meaning mainly assassins and divers, but we have had time periods with mainly tanks and scaling powerfarmers as well.
And fact is indeed, in a teamfight centered meta with longer games amumu and malp would utterly shit on on kha6 and Xin having them sit on poor win and playrates.
When botlane got massive crit nerfs (deserved ones) it was called a time for "change" with only minor help for a few that truly performed terribly in the end , when the jungle changes people instantly demand their champs be restored to peak glory no matter what, even if it makes a tank beat an assassin early.
[{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=QrdIvcyv,comment-id=0001,timestamp=2019-01-20T05:55:43.748+0000)
I'm so glad this is being talked about. Sick of playing second fiddle to the Xins and Khas of the world for picking Malphite or Amumu.
Rumor has it riot has 2 balance team members that main Khazix. I wouldn't expect Amumu to see any love pretty much ever.
Agreed It's way harder to farm as a tank Jungler than let's say Graves or Udyr or Nocturne. They outjungle me SO hard every game. I need AGES for camps and they go through it like warm butter. Delete them in 3-4 seconds.
There's no reason for tank junglers to farm as fast as three big powerfarmers.
But there is also no reason that they are 167 when I am 89.
Yeah, it should be closer to 1.5 to 1 proportions. Anyway, tank junglers offer much more utility+safety than powerfarmers, they still should farm a lot worse than them.
[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=QrdIvcyv,comment-id=00020000,timestamp=2019-01-20T09:26:33.402+0000)
There's no reason for tank junglers to farm as fast as three big powerfarmers.
Except when tanks also gank significantly less and get abused in terms of invades because they can't fight over anything especially not scuttle if their mid isn't stomping then there's a problem because every non-damage jungler ceases to exist (in not pro play)
Tanks actually can gank better and have really similar amount of ganks in game to carry junglers. Tank junglers are right now screwed by them losing duels at scuttle, and tank items sucking. Not due to their clear time, which is actually decent, unless your name is zac
[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=QrdIvcyv,comment-id=0002000000010000,timestamp=2019-01-21T07:54:29.372+0000)
Tanks actually can gank better and have really similar amount of ganks in game to carry junglers. Tank junglers are right now screwed by them losing duels at scuttle, and tank items sucking. Not due to their clear time, which is actually decent, unless your name is zac
Ok, yeah, you are right. Tank items do suck, I was just thinking of zac specifically when saying their clears were slow mb poor green gum monster :/
[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=QrdIvcyv,comment-id=00020000,timestamp=2019-01-20T09:26:33.402+0000)
There's no reason for tank junglers to farm as fast as three big powerfarmers.
So you are saying that some ADC's should have 1/2 the CS of others?
Cause last hitting jungle ain't a thing... your farming ability is tied to monster kill speed. Assuming you know.... you actually want to ever gank
No, im saying that if Graves and Nocturne kits loaded a lot of their power into AoE power farming then they should farm jungle faster and healthier than tanks. I don't understand any design problem with it.
Or you're saying that tanks should have same clear speed as Graves/noc while being much tankier, offering more cc and having better ganks?
That's literally the point of a tank jungle. To have a bad clear. There's a reason that the above mentioned champs out jungle you. Because they aren't tanks. They deal damage. If a tank had the damage of the Graves, then he would be pick or ban. Tanks shouldn't clear at the rate of a power farmer. They're supposed to scale and become cc bots. You're probably the guy who complains about how broken Xin is that he can fight you level 2 and win.
[{quoted}](name=Bröken Wíngs,realm=NA,application-id=3ErqAdtq,discussion-id=QrdIvcyv,comment-id=00020001,timestamp=2019-01-20T18:11:30.418+0000)
That's literally the point of a tank jungle. To have a bad clear. There's a reason that the above mentioned champs out jungle you. Because they aren't tanks. They deal damage. If a tank had the damage of the Graves, then he would be pick or ban. Tanks shouldn't clear at the rate of a power farmer. They're supposed to scale and become cc bots. You're probably the guy who complains about how broken Xin is that he can fight you level 2 and win.
ok here is the thing.
A damage dealer deals Damage (but isnt tanky) A tank is tanky (but dont deal dmage)
So its 1:1 right? DD has his strength and Tank has his strength.
Question: Is the strength to to be tanky worth more than being a DD? Otherwiese i dont get the fact that DDs are rewarded with better clear. Why should tanks earn less money? The class isnt stronger or something so they would deserve a punishment.
I understand that DDs have stronger AAs but you could buf Cinderhulk against Monsters so tanks have a better clearing speed.
Except that giving tanks better clear speed is extremely counterintuitive. The point of a tank is to be weak early so that they scale hard late. yes the strength to be tanky is worth a lot more than a DD. You can have 5 DDs on your team, but if the enemy team has 2 tanks to support their DDs, you will always lose. Tanks SHOULD earn less money because their items are less expensive. DD's also don't scale well while tanks do scale, often very well. If you look at an assassin jungle such as Kha vs a tank such as Rammus. Early, Kha will destroy the Rammus, but late game, rammus steamrolls the Kha.
Sunfire's aura needs more damage against monsters.
Or rework it to be more interactive than just an aura.
Or rework it to be more interactive than just an aura.
While were at it lets make it an active passive over time scaling buzzword item!
@thread
To be perfectly honest
needs a buff. Can we make it so the item heals less, but applies its heal individually so tanks can better do the AoE camps.
Or rework it to be more interactive than just an aura.
Uhh were you expecting it to have a Rammus ult as an active?
I wouldn't mind if it was a toggle, so you could turn it off while pushing towers to avoid drawing aggro.
That's about it.
Or rework it to be more interactive than just an aura.
buying a long sword and right clicking camps so interactive
As if
is interactive xD
Or
, or
for that matter.
Buff tanks? Yeah right, lets make players quit the game again.
Rofl. Players quit the game more than ever atm?
It started in tank meta and instead of fixing the issue they kept fucking up the game further. Another tank meta, another meta where top is picked less than support.
The last tank meta was almost 4 years ago. . .
last tank meta ended with conqueror release. I dont give a shit that you guys called it ADC meta, top meta was tank meta. You picked a tank or you lost. PERIOD.
People see whatever they want to see.
Fact is, it was a meta of the powerhouses from the tank rework+ardent censer supports+ marksmen that used ardent buff well and did well against tanks.'
Later crit items got randomly buffed and some tanks nerfed so it morphed into a meta of the best tanks+ardent supports+best onhit marksmen+best crit marksmen.
Some will call it a tank meta, some a support and a few others will call it a marksman one, instead of just acknowledging that it was a entire heap of shit.
Its the bias of the boards x)
People definitely don't quit because tanks aren't uber broken tier anymore.
Dunno where this tank circlejerk actually comes from all of a sudden considering even when they are the most broken barely anyone plays them. They get around 10% pickrate and 8% of that are bruiser players that are sick of losing the game because they dared to pick a bruiser.
People want to actually play the game. With tanks you do not get to play league because you are stunlocked for eternity while they just run you down like the animals they are.
People quitting is riot just generally making the game less skill based, more unfun and repeatedly absolutely batshit crazy designs like akali and irelia just piling broken stuff over broken stuff and people are just sick of it and riot doesn't seem to get the message. Also dmg is just way too high and no this is not fixed by returning to the garbage that was tank and ardent meta.
Buff tanks? Yeah right, lets make players quit the game again.
OP: “can we add a bonus damage to monsters on this items for tank junglers” “No, tanks should stay out of top lane and the game, no buffs.”
Forget that making a change like that to help tank junglers would have little impact on top lane (thanks, Conquerer), possibly even helping to tanks move out of top by allowing them to jungle better in a damage heavy, scuttle focused jungle meta.
Well, at least we'll not be playing gray screen simulator lmao
yeah we will be playing, farm for 35 minutes and hope your malphite reskin is better than enemy malphite reskin.
pretty much the only competitive tanks for the last like 4 years? Not too bad of a selection but not great
both need VERY MINOR tweaks to make them real, serious junglers, and I know ivern isnt a tank but close enough.

this gimmick about going fast/going straight at them is useless and boring considering their actual path, move speeds and burst are completely dwarfed by the likes of

Isn't an awful jg but worse the higher you go, since people don't just get hit by rupture.
Red
are in this strange place where "I'll build tanky if I don't snowball to assassin levels of dmg" and Rek'sai has just been abandoned it seems - she's no doubt the worst champion currently costing 6300 BE. There are no real phys dmg "tanks" but these are as close as we got.
Are the tank junglers that we deserve, but we don't want. If I saw these champs as frequently as
, I would rage, because they are somehow less fun to play against than dying instantly.
Tanks actually aren't bad right now in and of themselves.
You pick a tank jungler for team fighting / carry synergy. We don't have carries though - they can't even reach mid game because snowballing is at an all time most absurd. Everything is just so messy at the moment, and damage so outrageous that the only tanks are overbloated monsters in the support role
so they can place vision semi safely, and junglers only exist to sit in river scuttling and instagibbing people who think they can play league of legends.
With ideas of reducing jungle XP, Riot will likely force an exacerbation of the new rotate heavy meta or bring back lane swapping - if you want to pick a jungler who can't duel scuttle crabs, you just "gank" exclusively for lane xp and demolish proc turret plating with the cannon wave every lane - maybe even literally buy relic shield in jg.
This game was more respectable from a design standpoint when Riot had the excuse of being green. Now they're a little too tenured to have all these past problems springing up, wonky rubber banding amassing gold infusions, admitting to applying horrible band aid fixes to glaring issues, not addressing prevalent problems for actual year long periods of time. Now there's so many champions that the ones who need help have to take a back burner to the one's they're still trying to realize they released in CONFOUNDING states of broken power.
If this is going to be "League of Everything is Broken" then just go ahead - buff the crappy crap already and make tanks the Big Assassins they were meant to be.
is a phys dmg tank with good clear and ganks.
. Hey.... remember this guy? Yeah the one who has the lowest damage q in the game? who has one of the smallest shields? the one with the slowest skillshot (morgana q is faster)? Who the only reason to pick him is his ultimate which isnt even that great? The only champion that does no damage in game, even if fed? The only champion who had his entire lore destroyed? Yeah.....I didn't think so
Nope bro Shaco deals less on Q but you re pretty close from it xDDD #RevertShaco #RevertSkarner #RevertLeague
You’re BOTH wrong! 
Ehhhhhhhhhh but you know this is a 2,25 seconds targeted instant fear from range, doesn't need to do damage also + your champ actually have real damage on other spells + it s an AP so nvm you have damage xD
The best junglers are tanks in an organized team. That's why sejuani gets picked so much in pro play, but in solo queue, if riot wants to keep having no voice chat, then they're gonna need some buffs.
Make it so cinderhulk doesn't automatically aggro monsters every time you walk past them. I'd like to be able to walk around the map without taking damage every time I walk past monsters.
Don't forget Riot is planning on dealing with Conqueror and the tank-destroyers soon, just straight buffing tanks could cause a power creep back in the other direction if we're not careful.
tank junglers are bad because they cant fight early crabs like duelist can not because of that item just look at wha they buffed of sejuani... yeah her dmg so it will be better if they just rever the crab changes those were so bad
Yes buff Nasus please
Yes I feel Riot does not care about tank champs anywhere near as to other classes I mean sup is the only role where tanks are not abused and that is because of the adc heal and sup item gold. I say if assassin's can have such high base dmg at the start why the fuck should tanks not have some sort of counter they get pushed out the jngl and can't contribute to the team as they are ment to fuck every single assassin and carry that complain about tanks they are trash now because of the bitching from you carry trash and this caused akali' to become trash because of you bitching over her now she has to pray to survive lane cause she can't deal with ranged cowards. Why should assassin's be able to abuse Sej Zac and Amummu so bad that they can't fart without dying it's bullshit at least make sinderhulk compatible with coin so they can make money and not live in fear from lvl 1 this is why competitive is getting boring AF for me because everyone is playing a high dmg champ even the fucking supports... Which is also a other bullshit topic why is sup items so fucking weak I mean there are 3 I feel is good maybe 4 enchanter supports are in such a shit place because of grievous wounds nerf that a bit so they get played more instead of trash like pyke and brand. Even Top is a bloody shit place to build a tank cause of these fighters and marksmen bs base dmg you can't do shit. This is coming from a mage main (Victor, LeBlanc, Morg etc) I'm not saying it cause it directly effects me but I'm tired of these squishy high dmg teams where every teamfight is the same kill or be killed in 1 sec fuck that you give champs ani tank abilities why would you do that if tanks are trash?
To add more to this post..
non-tank junglers are tankier because they also clear faster with the lead...