Minions need to deal 2x damage to ranged champions
^
Sick of Quinn/Jayce/Kennen rightclicking me to death at level 1-3 without them paying anything for it
^
Sick of Quinn/Jayce/Kennen rightclicking me to death at level 1-3 without them paying anything for it
how about no
how about an actual counterargument
would all fall under the ranged category and therefore suffer from this change.Then they can be appropriately re-balanced around that.
And Thresh really shouldn't be eating minion aggro much in the first place.
so? you mean he doesn't get to poke for free from range?
you're aware that right now ZERO FUCKING melee supports are viable in high elo?
What about the other two, and there's a lot of mages who are ranged that would suffer from this too
then leave the thread
Glad i'm not the only one realising how bullshit ranged champions are let me ask to other toplane non-ranged champions high elo players
i'm sure they will love the idea
now if we talk about it seriously it won't change shit, because how often do you see a ranged champion getting hit by minions?
minions need to have more movement speed first, and trigger aggro on right-clicking rather than on attacking this will allow melee players to draw the wave back to their tower to be able to farm
heck this change will allow us to play more melee botlane
Melee top laners vs Ranged top laners is actually so unfair. Just freeze lane in front of your tower and zone them off completely. I did this and had around 50 cs while my opponent had 14.
Auto the enemy laner every time they get in AA range, pick off your own CS only when it gets to single-auto health, repeat.
RIP enemy laner.
And the thing is, I was playing a mage top. At least they have to use MANA, I can't imagine if I could right click to do 10% of their health.
[{quoted}](name=Chroma Spell,realm=NA,application-id=3ErqAdtq,discussion-id=sh33W28x,comment-id=00030000,timestamp=2017-02-17T23:31:38.234+0000)
Melee top laners vs Ranged top laners is actually so unfair. Just freeze lane in front of your tower and zone them off completely. I did this and had around 50 cs while my opponent had 14.
That's the fucking point.
Ever wonder why most ranged top laners fall off?
I mean, except Ryze and Kennen. But those guys are just... yeah.
can't hear you pretending to care about range discrepancies over the sound of your Sona Syndrome for Jhin
sure, if they deal 500% more damage to melees as well. Deal? no, then sorry but no
sorry but yes
[{quoted}](name=Sanji fanboy,realm=EUW,application-id=3ErqAdtq,discussion-id=sh33W28x,comment-id=00020000,timestamp=2017-02-17T23:17:00.332+0000)
sorry but yes
sorry but no
ressourceless almost no cd point and click 500 range 70 damage
what could be wrong in giving it some risk?
Amazing how many people take this serious... This is a joke right?
Downvotes on your terrible threads need to count for -2
nerf their base armor ?
Doesn't help when a melee will never hit them nor will the minions.
Making ranged champs weaker is the only option Leaving CS and waiting for them to push lanes and gank them is the way to win Tanks should be meele with higher base resistances Ranged with lower base resistances The range advantage seems like a fair trade for the higher base defensive stats
Higher base stats don't matter.
The ranged champion will be hitting you. You won't be hitting them.
Minions will be hitting you. Minions really won't be hitting them.
It does matter because you will be stronger in all ins or prolonged trades If you are meele vs ranged you shouldn't even be trying to go for short trades where minions are not even contributing to the fight
What trades? You're not ever going to be in melee range of them to trade.
Which champions are you talking about ? If you are playing ranked ,where this discussion actually matters , you have control over the match up .
Pretty much every single melee versus every single ranged toplaner? Same for melee mids vs ranged mids.
Yeah let me magically change my pick when they pick after I do.
Just name the match up and why you picked it ?
That's actually a LOT more damage.
You do realize that there's something called: staying out of range? Ever wonder why
fall off late game? (or used to, once upon a time).
If you let yourself take free damage by not avoiding them by staying out of range, you deserve to take that damage. If you are avoiding them and they auto you anyway, they will eat a shit ton of minion damage.
Might as well wonder why Panth Q doesn't draw aggro.