Is there a problem with making Blitzcrank's Pull hitbox more narrow?

Jasiwel··40 votes·4,528 views

Seriously, can we make it so that there is more consistency with Blitz's pull hitbox? The fist doesn't even hit my champion and I still get pulled+instakilled in a team fight. It's not like Blitz is weak right now by any means. We already narrowed the hitbox on Nid's spears and Mundo's cleavers, so why can't we do the same for Blitzcrank? We could even go further by making Thresh's hook narrower for sake of argument.

26 Comments

Khell DarkWolf12 votes

if blitz's hook hitbox was smaller, do you realize how much more easier it would be to get pulls inbetween minion waves?

I would love that :D

junglerboy163 votes

:D now if they just made the animation itself smoother like the iBlitzcrank skin, then I would be happy.

Jasiwel3 votes

[{quoted}](name=Khell DarkWolf,realm=NA,application-id=3ErqAdtq,discussion-id=sgt9hNQI,comment-id=0006,timestamp=2015-01-02T01:13:28.027+0000)

if blitz's hook hitbox was smaller, do you realize how much more easier it would be to get pulls inbetween minion waves?

I would love that :D

I'd rather have that and realize how clutch of a grab that was versus being grabbed without it even hitting my champion.

Wuju Lord2 votes

No kidding, it would allow for more skilled shots to bring a higher value. I love it.

Sailor Mint5 votes

Champion Hitboxes are a circle around you, skill shot collisions will always look weird at some angles. Even more so on champions that have animations that make their model tilt in one direction while leaving a large part of the hitbox empty (i.e.: TF's running animation and Vayne's Tumble) .

Junkο2 votes

Meanwhile Lee Sin idle animation

Alljoy4 votes

inb4 'but muh #bigplays'.

Cale0173 votes

Thresh's hook is already pretty damn narrow.

junglerboy161 votes

You must still be a bit hung over from new years eve...

Budupops3 votes

"clarity"-rito 2014

Thats Frosty3 votes

If they narrow the width of morgs snare first, than we can talk nerfs

ImHerVoice2 votes

we need to fix any champion with a skill shot that bigger than the weapon tbh. Ahri is a huge offender of the animation box issue lmfao it doesnt even match the hitbox. theres like 50+ range missing from the animation of E/Q lol

Ariel the Cruel1 votes

I don't know the exact range, but this is common to boomerang style skills. They have an invisible hit box at max range when they turn around. See Sivir, Ahri, Gnar, and Lux.

Personal unsubstantiated theory: these skills are made up of 2 parts, a "going" and a "returning." The invisible part is where the animations would overlap.

junglerboy162 votes

Talk about thresh first man. His hook's hitbox is almost twice the size of the indicator, while blitz's is only off in the visuals by a fraction of that amount.

Ariel the Cruel1 votes

Actually, Thresh's hook hit box doubles when it reaches max range. This was done to make it easier to land max range hooks.

Was it needed: debatable. I lean towards no.

junglerboy161 votes

I didn't know that that was the exact mechanic of it, but my point still stands, this just show that he has an even easier time than I thought because that means Thresh can also weave it in-between minions as well before the hit box broadens.

Aurelius Maximus1 votes

does it really need a change tho?

YOU BEEN WARNED1 votes

I'm in.

Klatn Yelox1 votes

Actually, I think this is a good idea too, but for more reasons. First, if you aim correctly, the hitbox of the skillshot shouldn't matter as much. (25, or even 50 units of difference) This is because the goal is still to hit the much larger hitbox of the target with a moving skillshot. Honestly, even a hitbox of 1 would probably be only about 30% harder to hit with. At the same time, the small decrease suggested would improve the QoL on both the sending and receiving side of the skill. Also, to correspond with the greater difficulty in hitting skill shots on the fly, it would be easier to sneak your skillshot in between other targets, and hit your enemy in lane/through teamfights.

DWT123451 votes

i hate both brand's q and mini-gnar's q the hitboxes are so dam horrible... AND GNAR'S Q IS A CIRCLE! HOW DO YOU MESS UP THE HITBOX?

Wolfeur1 votes

Is making Blitz' grab more narrow a nerf or a buff? I honestly think it's both...

Lytebulb1 votes

It's annoying but that's just how hit boxes are in games.

Wuju Lord1 votes

I agree COMPLETELY. As a blitzcrank hater, I feel like it's too damn easy to play him and make your team win easily. Make his pull hitbox more similar to thresh's and we'll be golden

Jasiwel1 votes

[{quoted}](name=Wuju Lord,realm=NA,application-id=3ErqAdtq,discussion-id=sgt9hNQI,comment-id=000f,timestamp=2015-01-02T22:48:15.409+0000)

I agree COMPLETELY. As a blitzcrank hater, I feel like it's too damn easy to play him and make your team win easily. Make his pull hitbox more similar to thresh's and we'll be golden

I know you mean well, but Thresh's Death Sentence hitbox is not a gold example; his hook will land without actually hitting the visual mass of the target. It's a lot easier to see when the target is further away.

If the problem is more that Champion Hitboxes are simply not clear, then Riot has another thing to improve on for their Improving Game Clarity agenda if it is not already. And trust me Rito, we will know whether or not you accomplished it.

OblongOtter1 votes

Pretty much all of support Blitz' skill comes from landing Q, so this would be a great way to increase both his skill floor and skill ceiling.

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