40 second death timers at 23 minutes are not okay.
At 20 minutes, a game has gone two ways - one side is stomping the other into the ground or the game is ramping up to a climax where both teams have a chance at winning.
As a result, why is it okay for me to be dead for 40 seconds at arguably the most pivotal rising segment in a game? Was 30 seconds of being dead not justified punishment enough before this season?
It's bad enough that a lot of games are dragging out to anticlimactic scenarios where one person is caught out and the receiving team automatically loses. It's bad enough that turrets have been arguably the worse and most useless that they've ever been this season. It's bad enough that I or another teammate might be the only shimmer of hope our team has of winning and it all goes straight to hell because I died for the first time in 20 minutes.
I know Riot wants games to be more decisive and sooner, but all this egregious death timer length is doing is making players afraid to take risks and causing these lame anticlimactic team fights.