Can we please improve the visibility of Lux's spells?

Jasiwel·2/8/2016, 4:30:04 AM·6 votes·308 views

A good deal of the time it is considerably difficult to make out the exact parameters of Lux 's spell effects. With her resurgence and current top pick status, I've been noticing this issue more and more. It is become more and more frustrating each time as well. That said, I am not complaining about gameplay balance, but visual effects settings that I find to be problematic and impact her gameplay.

Her Q range is long and her VFX for it could be bolder in my opinion. However, much like Tahm's issue with how his Q seems to go further than the particles indicate, Lux's Q seems to go a bit further than the dissipation particles indicate. I think this current state is quite serious because it's an almost literal form of invisible power - the receiving end is being told the spell has more or less ended and yet they still get hit a couple of Teemos away by near-invisible particles. I'm not going to say anything on Lux's balance because that's not my direct point, but her Q's particles absolutely need to become clearer and more bold to assert where it actually ends.

Her E doesn't have much of any visual effects issues, but I really do wish there was a bolder red line encompassing her E's radius. Under certain colors and lighting, it can be ridiculously hard to see and I know on ARAM (where Lux is a total monster already) it can be near impossible to see. On top of that, I know her Steel Legion Lux skin has VFX clarity issues that have been brought up time and time again on ARAM.

Her Ultimate, in my opinion, has some of the greater issues involved with VFX parameters meeting the actual parameters of her damage hitbox. There are so many times, no matter which angle I'm looking from, where I think I'll be completely in the clear and her ultimate will graze me for tons of damage. This scenario happens often from the sides of the ultimate and only seems to be clear when I'm close to the middle of it. Maybe if there was some Red Indicator Lines along its sides like seen in her E, it could be easier for players to tell if they're actually hit.

Thoughts? Concerns? I've felt this way about Lux's spells for quite a long time (as someone who both played her before and plays against her often now) and I feel as if it's preventing proper tuning or attention to Lux - both positive and negative.

7 Comments

weeaboomer2/8/2016, 5:01:14 AM3 votes

Careful, incoming lux main down votes.

Zero Skill Tank2/8/2016, 2:22:28 PM2 votes

Her E doesn't have much of any visual effects issues, but I really do wish there was a bolder red line encompassing her E's radius.

Nah, why bother, you can't dodge it anyways.

supersonic22/8/2016, 2:27:41 PM1 votes

does lux like leona?