Crit chance on junglers.
So...
They've always had this issue where they think that the only way to make an attack speed jungle item worth buying is to give it magic damage on-hit. Now they've gone and made it so that item also doubles on-hit affects.
This could easily be solved and balanced if they simply gave the item some critical hit chance instead of either of those things.
Maybe scale it like devourer's, so that it gains chance with each stack, up to thirty.
One main issue of Sated/Feral is that they gave too big a buff to a lot of junglers who wouldn't even consider buying the old AS items, since they were so much worse than Warrior's, Cinderhuk, Ancient Golem, and Elder Lizard.
is the only champion with a strong argument that he was better with AS than damage or health, but he also needs critical hit chance to be strong.
is the only champion in the game who, if she wants to jungle, benefits more from the magic damage than critical hit chance. However, she'd still benefit from critical hit chance, as would anyone else who decides to buy the item.
Every other champion building Devourer's right now,
is only doing so because Sated either makes one of their passive abilities apply almost twice as fast, reduces a cooldown a lot, or they simply thrive off being able to use
twice as often.
Aside from that, it's easy t build against critical damage, since it's only armor/crit reduction/AS reduction, which are all on the same two items. Against double Bork though, you need sustain, health, and two armor items.
It'd also open up the jungle to quite a few other champions.