[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=sa6FwZp3,comment-id=00000000000000000001000000000000,timestamp=2018-12-12T17:33:11.006+0000)
Most juggernauts do see pro play in the right circumstance.
Goes for every champ class/subclass out there.
Juggernauts only happen to be noted absent more because their success conditions are too similar and too narrow compared to say most of the mage groups or the support tanks.
Marksmen have internal groups that rotate around fast enough that at least 1 is always viable.....Like the onhit, early game bullies and the hyperscaling ones.
I want juggernauts to not rely on just abusing the piss out of whatever else is in the meta to be meta themselves. Even the new designs, Urgot and Aatrox, are entirely reliant on this; as soon as the game shifts the slightest bit away from favoring them, they're going to vanish completely for the next top 2 juggernauts that fit the new meta better despite offering most/all of the same general strengths. I want them to be good on their own merits, and not good just for the value of being a counterpick.
You are asking for far, far too much.
There isnt a single game company capable of providing what you ask for here, i highly suggest you just give it up right away.
To illustate my mening lets look at some other classes.....like assassins can never be good when enhancer or high peel supports are good, tanks can never be good when skirmishers and divers are.
Divers cannot be good when tanks are, and while they can be when assassins are they usually build either full AD or those AD/HP builds instead making them pretty much work like assassins and when they do they also suck against high peel.
Any marksman lacking even a little in self peel cannot be good when assassins/divers/engage tanks are good without a ton of specialized support help.
Mage supports cannot be good when heals/shields are strong or when initiation is, or when assassins/divers are.
Artillery mages will not be good when there is a lot of initiation champs, heal/shield supports or assassins around.
Battle mages have the same issue if heavy initiation/cc is common but they do better against assassins while struggling more against marksmen/supports instead.
Burst mages are similar to assassins in how they suck when the other side have heals/peel available.
So, asking them to be good on their own merit is basically saying that you want them to be so good at their job that they at least almost always work.
What does a juggernaut do?
Heavy duty melee that deals tons of damage, often ignores or/and reduces resistances while also being able to take a lot of damage.
If they were made so strong that they were generally viable we´d be back to season 5 where riot had to straight up pause worlds because juggernauts where so OP that they crowded out all other picks.
Riot fucking up every tank design since Sion isn't really my problem. They've had their shit all over the place for years and fixing it would require changes so far beyond the scope of what anyone would actually want that it'll never happen.
And you want them to buff the juggernauts to basically same spot the tanks had meaning they´d be extremely likely to face the same end?
Being generally viable is a sin for anything that is capable of easily influencing teamfights on its own, nearly every juggernaut is when the conditions are met, at least to a much greater degree than the divers.
That said. Sejuani still has impressive single-target lockdown and disruption, and potent synergy with melee allies who can stack for her - and then she gives back by stunning their target to prevent being disengaged. Darius cannot start a fight or make a pick nearly as well as Sejuani who can initiate on you from well over a screen away with Q+R. Darius can respond to being initiated on much better than Sejuani, though, because he has an immediate answer to gapclosing tanks with his hook and the threat of his passive going off to let him carry the fight.
And just the same sejuani is utter shit when enemy team has a answer for her initiation, maybe in some form of cleanse, windwall, spellshield or just a potent frontline, she is also remarkably useless if the enemy side can poke her passive down easily.
She is also even worse when no one can help her activate her E to the point where she might never do it.
0,6% Playrate and 39% winrate for diamond+.
0,8% P and 43% W for plati+.
Seju and the word impressive only go together if we mention how she has managed to reach the lowest win and pickrate in diamond in the history of league as far as i know.
Seriously i dont think i have ever seen a champ with such a low win and pickrate at the same time, not even once.
Utility doesn't have to be CC. What I want are other things - debuffs, and buffs for teammates, auras - shit that makes for a competent strategy game and gives my teammates a reason to actually play around me. And yeah, tanks should have that stuff, too. But their general end goal should be different; a tank wants to apply CC and keep aggro. A juggernaut wants to do damage and avoid aggro long enough to punish you for not aggroing.
Problem is here that the entire concept of utility and "play around me for buffs" is pretty much support exclusive, a tank somehow getting that ability is going to end up over
Seju and Shen i guess were test runs at it with their kits and.....well we know how those turned out.
So to conclude,,,,,,,changing something without causing a giant mess would be ...very difficult, to put it mildly.
What i think needs to be done, is a set of tank reworks where they are well and truly made for soaking, initiation/peel and finally DPS.
Because something that has been a giant problem with the current tanks is that they could engage and just instantly take half a squishy´s health, seju just post rework did like 80% nearly instantly, from % damage.
And i am a bit depressed to be honest, old Seju W was pretty much what i saw as a ideal tank ability, does a bit of damage then more over time IF she stands ontop of them.
I mean sure it lacks obvious counter play for everyone but at the same time its not either useless or broken all the time, we could use abilities like those former ones.