The Real Reason Why Yasuo is Annoying
Does anyone want to know why Yasuo is annoying to play against? The majority of the playerbase will say it is his inflated kit, windwall, that he can dash all over the place, and whatever else. Yes, he has an annoying kit that probably needs to be addressed. He's also one of those champions that even if he plays bad or is very behind, one or two kills means he is going to be unbeatable.
The real reason why Yasuo is annoying to play against is when his opponent feeds him relentlessly. My friend was telling me about a game with a Lux player where she was raging, insulting, throwing the game and outright left the game because of Yasuo. She blamed overpowered Yasuo for being bad and making her lose the game. I decided to rewatch the match and I can see that this player walked into every Tornado, was on top of minions, shot her ULT when Yasuo's windwall was up, and was always fighting with him when his cooldowns were up. I mean, she wasn't even punishing him when he had no minions to dash to, when his windall was down, and when the JG was ganking. Probably the most balanced thing in Yasuo's kit and the only thing that has counterplay in it is his tornado. This Lux walked into 14 tornados and blamed the Developers for not nerfing him and the champion.
So yes, the champion does have his problems and probably does need a kit adjustment to make him easier to play against. Unfortunately, a player who cannot dodge 14 head on tornados and feed him the entire game, is not his or Riot's fault. It's your fault.
ALL generally have really high death rates, yet win games doing it. Why? Because they have some of the most mobile, objective damaging kits in the game, and their entire role is to be a disrupter and central focus of their teams. Adcs like
Often lose their lanes entirely..... with 6-9 deaths, and still win because the second they get to item three, the game changes.
, so 20% LL is actually acting like 40% (IE has a passive not everyone knows about now: Any converted physical damage to true in the kits of users are now subject to spell vamp and life steal. In other words, With IE, you can now leech TRUE DAMAGE. It does not have to come from the Crit true damage. Yasuo's Q is both a single target attack AND an aoe attack, and IE's passive applies to BOTH PARTS.
(GG this team. Wheres my support?!). If you had the power to 1v5.. would you not try to? The point is that nobody wants to work with a loose cannon.