Mage Supports are a problem solely because of Frostfang.

Hibeki·1/5/2019, 2:50:02 AM·2 votes·1,764 views

item 3098 has been overpowered basically since its creation. 22 gp10 an 111% gold efficiency of all desirable stats has sought out basically any AP mage can play effectively in the support role.

 20 ability power =  Gold 435
10% cooldown reduction =  Gold 266.67
50% base mana regeneration =  Gold 250
    Total Gold Value = Gold 951.67 

To put that in perspective, lets look at item 3097

Not long ago were tank supports very strong. Alistar, Thresh, Leona, etc.

Imagine, if Targon's Brace just for the hell of it, had 22 armor on it. Surprise! Tanks supports are broken!

 125 health =  Gold 333.33
50% base health regeneration =  Gold 150

(If we added in) 23 armor = 460 Total Gold Value = Gold 943.33

But we all know that would be broken, right?

Why does item 3098 give the most gold in the game, more than the GOLD BASED SUPPORT ITEM item 3096

item 3098 Has every single stat a mage once, in one package, with the best gold gain in league history. This item goes, mages in bot lane go, its that simple.

13 Comments

SwiftKitten881/5/2019, 4:38:18 AM2 votes

... someone who donest understand the issue

mages supports aren't an issue because of item 3098 mage supports are an issue because the lack of sightstone and item 3312

after your first back frostfang is 500 gold ( i guess 450 now but w/e)

now before we would grab sightstone and then buy complete item 3312

after we finish both of those items ( and t1 boots) we would build AP in our remaining three slots

compare that to now we are no longer spending 1350 gold to finish item 3312 because all we are getting is some HP and 1 more ward slot

and we arn't spending 800 gold on sightstone... or upgrading that to ruby sightstone for lower active cooldowns and even we we do complete item 3092 eventually it takes up only one item slot

so now we have 4 damage slots and are buying damage 2150 gold faster than we used to when we bought sightstone and had 3 damage slots.

believe me... my two favorite supports are Morgana and Lux

i now sometimes get a item 3157 on morg 10 min and i am even able to activate item 2419

item 3098 isn't "too good".. the issue is we no longer spend any gold to upgrade past it, because they shoved sightstone on it for free and made its upgrade shit; so its more effective to just leave it as it is and build damage. and late game we have an extra item slot

Pandemic Punch1/5/2019, 2:59:27 AM1 votes

No. Enchanter nerfs. Enchanters countered mages prior to the nerfs and tanks countered enchanters.

Zone of Endless1/5/2019, 3:03:42 AM1 votes

frostfang give the most gold because you have to hit the enemy with it to get the gold. Ancient coin you just gotta get in range and get the gold with relatively no risks. Same with Targon.

It's not a problem with frostfang but more with mage support in general.

Dasdi961/5/2019, 4:20:01 AM1 votes

Not only that, you forgot that the tribute has 18 extra damage on spell hit, meaning their combo does 54 extra damage.

ZephyrDrake1/5/2019, 12:48:50 PM1 votes

yeah, targons would be broken if you randomly added armor while keeping all of it's other stats intact. Like what type of comparison is that? also the item that gives the most consistent amount of gold in the game is still the coin line. You can deny enemies from proccing their spellthief's passive by either dodging or just generating pressure in lane to the point that they do not feel safe trying to poke you. Ofc if the enemy that has spellthief also has the pressure advantage in lane they would generate a bunch of gold. You act like 20 AP is such a huge amount when in reality it translates to what in most cases? 10 extra damage? 11? 12? to abilities that already more than likely have a decent CD or mana costs attached to them? or do you think that the measly 50% mana regen that the item gives is going to achieve anything? Frostfang or the spellthief line in general are the least of your worries when it comes to mage supports. Stuff like making heals and shields weaker, making ADCs even more weak in the early game, increasing the effectives of poke and all ins due to the higher up front damage in the early game. Are way more problematic than Frostfang.

Right now if you play passively at all in any stage of the game, you are literally playing wrong. That is pretty much what Riot has been telling us since forever. Defensive play has gotten worst and worst over the years, while offensive ones have gotten more and more rewarding to the point that a single offensive play can give you such stupid advantages that there is no defensive play available to you. You want to get back into the game? well launch yourself into the enemy that is ahead and keep doing it over and over until they misplay in some regard. That is literally your hope of getting back into the game. Hoping that the enemy misplays and gets either greedy or have no idea what to do with an advantage