Pro Tip as Master Yi

Ok sure but why··1 votes·229 views

Max your E first, please

In a meta where tanks are rushing their 200 armour in the first two minutes, dealing 50 true damage per auto really goes a long way

Every single silver game I get a Yi jungle in, they always max their Q first, and they do absolutely no damage to anyone at all

like it's not that hard

4 Comments

Sasogwa1 votes

Don't. The E buffs increased base value of true damage and reduced value/rank. It's even less worth than before to max E, and it was already meh before. The scaling is higher and the general value will be higher than before lategame though. Which means rageblade is viable on him again if you wanna go for the melt build. Maxing E is garbage for clearing as well. The problem with Yi jg is just that bloodrazor doesn't give AD and is really weak af earlygame.

Cotten Eyed Joe1 votes

{quoted}

Don't. The E buffs increased base value of true damage and reduced value/rank. It's even less worth than before to max E, and it was already meh before. The scaling is higher and the general value will be higher than before lategame though. Which means rageblade is viable on him again if you wanna go for the melt build. Maxing E is garbage for clearing as well. The problem with Yi jg is just that bloodrazor doesn't give AD and is really weak af earlygame.

Why get a bloodrazor when you can build full crit :P

Sasogwa1 votes

{quoted}

Why get a bloodrazor when you can build full crit :P

To have more tanky items and not get oneshot. The rageblade build typically has 2 or 3 offensive items and the rest is tanky, the crit build is usually pretty squishy to be effective in oneshooting carries. I'm not saying the on hit build is better, i'm just saying both are viable.. Since the e buffs

SEKAI1 votes

This is not a pro tip, this is a bronze tip. You wanna know why? Because this tip sucks.

Q is maxed over E because of

  1. Shorter CD on Q. You can use it more for all kinds of purposes, defensive or offensive.
  2. Higher base for Q for clearing and just instant damage overall.

These are way more important than slightly higher AA damage from E that you can't get much onto enemy most of the time, given the state of the game's mobility and CC, anyway. Not to mention, since most of E's damage comes from scaling from your AD, and the only thing it ever does is damage and literally nothing else, rushing it first right off the bat is an absolute waste of level-up since you do not have anything for it to even use nor can you use it for anything.

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