Went to check dota2 for some days
and i finally understood why melee carries work there: -they have utility
Sven: stun, and armor+ms steroid for his entire team juggernaut: a ward that can heal for 120% hp over 30 seconds or something chaos knight: stun+pull+armor debuff kunkka: x mark the spot which is a weird skill+ bring 40% damage reduction+bonus ms to his whole team+has AOE CC
i won't list everyone, but now you understood why no one wants a melee carry in league (or skirmishers like riot says)
absolutly brings nothing to his team, that's horrible
situational slow+flat AD debuff that falls off after 30 min
1 sec stun
small knock up+small slow
look at the actuall skirmishers that are played
attack speed+movement speed slow, an other slow, soraka ulti if she kills a target
situational protection to his team+knock up on low cooldown
ulti+2.25 sec fear+Q helping to find invisible units
AOE knock up and stun on low cooldown
80% AOE 2 sec slow+ global presence that got nerfed a lot of time
just my thoughts.